NeverPeekMe

Bouvet Island
On FACEIT since 2019 289 matches tracked 70 matches in 30 days
ELO ▼ 164
2,325
30-day peak: 2,489
Rank EU
#92,556
Bouvet Island #22 in Bouvet Island
Last updated:

How does NeverPeekMe play?

Rating 1.11 K/R 0.78 ADR 81.9 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 289 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 2.8
Knife kills 4 in 289 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 45x 4K, 5 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether NeverPeekMe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 273 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.78
JunJulAugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −95 ELO
65 matches · 34% win rate
On Ancient −30 ELO
50 matches · 60% win rate
Between 0:00 and 6:00 −29 ELO, win rate 33%
On Thursdays +31 ELO, win rate 34%

NeverPeekMe loses the most ELO in match 1 of the day: −95 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Most kills in a match: 44 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
45% better than 27%
0.75 right on the average
80.2 better than 45%
1.09 better than 66%
55% of 241 duels better than 70%
35% of 60 situations better than 43%
Anubis65
46% better than 28%
0.83 better than 83%
87.4 better than 78%
1.17 better than 83%
57% of 272 duels better than 77%
37% of 62 situations better than 46%
Mirage53
53% better than 54%
0.75 right on the average
78.4 better than 35%
1.09 better than 66%
55% of 175 duels better than 71%
24% of 37 situations better than 14%
Ancient50
60% better than 77%
0.78 better than 66%
81.1 better than 46%
1.09 better than 68%
60% of 150 duels better than 88%
35% of 40 situations better than 42%
Inferno28
32% better than 2%
0.78 better than 62%
83.0 better than 53%
1.12 better than 66%
58% of 103 duels better than 73%
33% of 15 situations better than 39%
Cache13
69% -
0.82 -
86.9 -
1.12-
65% of 62 duels -
50% of 8 situations -
Nuke8
63% -
0.69 -
70.8 -
0.97-
58% of 19 duels -
36% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NeverPeekMe plays

Across 289 matches NeverPeekMe averages K/R 0.78, ADR 81.9 and a rating of 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 43% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 148 of 289 matches the rating was 1.10 or higher (51%), in 72 it was below 0.90. In 268 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: August 2026 at 1.13. NeverPeekMe loses the most ELO in match 1 of the day (−95 ELO, win rate 34%). Things go best from match 5 of the day (+180 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +180 ELO. Last 30 days: 70 matches, win rate 46%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.