Nev4s

Turkey
207 matches tracked 33 matches in 30 days
Last updated:

How does Nev4s play?

Rating 1.01 K/R 0.72 ADR 78.7 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 73%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.3
Knife kills 8 in 207 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 24x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 90%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.08, ADR +7.3, Headshots +2 pp, Win rate +6 pp, ELO +172
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
30 matches · 50% win rate
On Nuke −28 ELO
20 matches · 35% win rate
On Mondays −21 ELO, win rate 25%

Nev4s loses the most ELO on Inferno: −53 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.21 · Anubis

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
59% better than 79%
0.76 better than 65%
82.1 better than 61%
1.08 better than 71%
49% of 265 duels better than 41%
20% of 44 situations better than 9%
Anubis43
51% better than 51%
0.70 better than 31%
75.5 better than 23%
1.00 better than 41%
53% of 98 duels better than 63%
35% of 40 situations better than 43%
Inferno30
50% better than 39%
0.70 better than 35%
77.5 better than 34%
0.98 better than 35%
48% of 130 duels better than 25%
36% of 22 situations better than 44%
Nuke20
35% better than 6%
0.75 better than 45%
78.7 better than 32%
1.00 better than 34%
44% of 101 duels better than 11%
30% of 10 situations better than 22%
Cache18
33% -
0.68 -
77.0 -
0.91-
57% of 99 duels -
29% of 14 situations -
Mirage9
11% -
0.62 -
70.4 -
0.84-
46% of 48 duels -
43% of 7 situations -
Ancient7
43% -
0.75 -
83.4 -
0.99-
45% of 31 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nev4s plays

Across 207 matches Nev4s averages K/R 0.72, ADR 78.7 and a rating of 1.01. Biggest strength: Utility damage per round at 6.3, better than 90% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Dust 2 with a 59% win rate in 78 matches. In 78 of 207 matches the rating was 1.10 or higher (38%), in 83 it was below 0.90. In 129 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. Nev4s loses the most ELO on Inferno (−53 ELO, win rate 50%). Things go best on Dust 2 (+11 ELO, win rate 59%). From match no. 5 of the day on, things go best: 57% win rate, −21 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +7.3, Headshots +2 pp, Win rate +6 pp, ELO +172. Last 30 days: 33 matches, win rate 55%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.