Netjitter250

KH
267 matches tracked 36 matches in 30 days
Last updated:

How does Netjitter250 play?

Rating 0.96 K/R 0.68 ADR 78.3 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 267 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 2.8
Knife kills 7 in 267 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 20%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 28x 4K, 1 ace in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 7.4+3.1 · Ø 4.3 better than 96%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +366
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 78.7
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months unchanged at 0.68. Slightly below the average (0.73).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −156 ELO
100 matches · 47% win rate
In match 3 of the day −78 ELO
40 matches · 35% win rate
On Fridays +33 ELO, win rate 40%

Netjitter250 loses the most ELO on Dust 2: −156 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
47% better than 39%
0.68 better than 27%
78.8 better than 45%
0.97 better than 37%
45% of 359 duels better than 19%
38% of 66 situations better than 55%
Mirage58
48% better than 42%
0.69 better than 31%
79.2 better than 47%
0.97 better than 38%
51% of 190 duels better than 54%
57% of 30 situations better than 92%
Anubis34
50% better than 44%
0.69 better than 31%
77.4 better than 36%
0.93 better than 24%
46% of 121 duels better than 28%
40% of 25 situations better than 55%
Inferno32
47% better than 31%
0.69 better than 38%
78.2 better than 46%
1.00 right on the average
41% of 97 duels better than 8%
29% of 21 situations better than 30%
Ancient21
38% better than 13%
0.62 better than 6%
71.6 better than 8%
0.87 better than 7%
45% of 71 duels better than 18%
36% of 14 situations better than 46%
Cache19
58% -
0.72 -
84.9 -
1.03-
41% of 46 duels -
37% of 19 situations -
Nuke3
67% -
0.54 -
62.5 -
0.75-
38% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Netjitter250 plays

Across 267 matches Netjitter250 averages K/R 0.68, ADR 78.3 and a rating of 0.96. Biggest strength: Utility damage per round at 7.4, better than 96% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 8 players. Averages 14.6 kills per match with 45% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 88 of 267 matches the rating was 1.10 or higher (33%), in 120 it was below 0.90. In 212 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Netjitter250 loses the most ELO on Dust 2 (−156 ELO, win rate 47%). Things go best on Anubis (+52 ELO, win rate 50%). Match no. 4 of the day goes best: 55% win rate, +27 ELO. Improved over the last three months: Headshots +4 pp, ELO +366. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 78.7. Last 30 days: 36 matches, win rate 39%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.