Nesterumba

Russia
65 matches tracked 23 matches in 30 days
Last updated:

How does Nesterumba play?

Rating 0.93 (from 23 matches) K/R 0.70 ADR 79.3 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 6
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 48% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 49%−1 pp better than 46%

Clutch

Average
Last one alive
Clutch 1v1 won 64%+25 pp better than 99%
Clutch 1v2 won 35%+13 pp better than 98%
Clutch kills per match 1.2−0.5 better than 16%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+12 pp better than 95%
AWP share of kills 8%−3 pp better than 46%
K/D 0.90−0.08 better than 20%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.7 pp better than 32%
Rounds with 3K 4.1%+0.3 pp better than 66%
MVPs per match 2.0−0.2 better than 33%
4Ks and aces 4x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 26%
Utility damage per round 3.6−0.5 better than 43%
Enemies flashed per round 0.13−0.13 better than 17%
Rounds with a death 78%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.70, ADR at 79.5, Win rate at 61%
▼ Got worse
ELO −245

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.69).

Patterns

From the last 65 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +49 ELO, win rate 55%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Mirage
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 96%
0.71 level
81.0 better than 65%
0.98-
50% of 82 duels better than 53%
50% of 6 situations better than 82%
Dust 218
61% better than 85%
0.70 better than 43%
81.0 better than 62%
0.99-
49% of 81 duels better than 46%
33% of 3 situations better than 39%
Ancient9
56% -
0.69 -
80.6 -
0.85-
42% of 31 duels -
75% of 4 situations -
Anubis8
50% -
0.67 -
75.5 -
0.98-
47% of 30 duels -
100% of 2 situations -
Nuke4
75% -
0.67 -
71.7 -
0.91-
38% of 24 duels -
67% of 3 situations -
Cache3
67% -
0.84 -
86.1 -
-
80% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Nesterumba plays

Across 65 matches Nesterumba averages K/R 0.70 and ADR 79.3; the rating across the 23 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 64%. That is better than 99% of players on level 6. Most room to improve: Rounds with a death at 78%. That is better than only 7% of players on level 6. On average 14.9 kills per match, 57% of them headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 4 of 23 matches the rating was 1.10 or higher (17%), in 8 it was below 0.90. In 38 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: October 2026 at 0.92. Things go best on Mirage (+25 ELO, win rate 68%). Improved over the last three months: Headshots +4 pp. Got weaker: ELO −245. Unchanged in recent months: K/R at 0.70, ADR at 79.5, Win rate at 61%. Last 30 days: 23 matches, win rate 52%, ELO balance +19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.