Nero_k

CA
90 matches tracked
ELO
1,998
Peak across the last 90 matches: 2,012
Rank NA ▲ 973 places
#7,795
30 days · before #8,768 · best #7,283
Last updated:

How does Nero_k play?

Rating 1.07 (from 5 matches) K/R 0.71 ADR 79.5 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.16 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating from 5 of 90 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 51%+1 pp better than 53%

Clutch

Strength
Last one alive
Clutch 1v1 won 49%+10 pp better than 93%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 72%
AWP share of kills 5%−6 pp better than 30%
K/D 1.04+0.04 better than 61%
Pistol kills per match 2.4
Knife kills 1 in 90 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 66%
Rounds with 3K 3.8%−0.1 pp better than 42%
MVPs per match 2.0−0.3 better than 19%
4Ks and aces 7x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 1%
Utility damage per round 2.6−1.7 better than 12%
Enemies flashed per round 0.26−0.02 better than 47%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 90 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −27 ELO, win rate 27%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.26 · Dust 2
  2. Most kills in a match: 30 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 75%
0.71 better than 39%
78.0 better than 39%
0.97-
48% of 90 duels better than 36%
60% of 15 situations better than 94%
Dust 223
48% better than 39%
0.69 better than 28%
77.6 better than 35%
1.04-
43% of 82 duels better than 14%
69% of 16 situations better than 98%
Ancient16
50% level
0.71 better than 34%
79.4 better than 42%
-
49% of 81 duels better than 41%
50% of 6 situations better than 78%
Inferno9
44% -
0.78 -
86.9 -
-
57% of 37 duels -
33% of 6 situations -
Anubis5
80% -
0.80 -
88.2 -
-
57% of 14 duels -
40% of 5 situations -
Cache4
25% -
0.62 -
75.9 -
1.12-
75% of 12 duels -
0% of 1 situations -
Nuke4
75% -
0.64 -
70.1 -
-
42% of 12 duels -
40% of 5 situations -
Vertigo3
100% -
0.86 -
88.8 -
1.15-
67% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nero_k plays

Across 90 matches Nero_k averages K/R 0.71 and ADR 79.5; the rating across the 5 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 49%. That is better than 93% of players on level 9. Most room to improve: Utility with impact at 23%. That is better than only 1% of players on level 9. On average 15.5 kills per match, 52% of them headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 72 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. Things go best on Mirage (+57 ELO, win rate 58%). Last 30 days: 5 matches, win rate 40%, ELO balance +15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.