NerdFPS

Namibia
105 matches tracked
Last updated:

How does NerdFPS play?

Rating 0.95 K/R 0.68 ADR 77.4 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 105 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.9
Knife kills 1 in 105 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 10%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 0 aces in 74 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 87%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, ELO +113
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 77.4
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −32 ELO
27 matches · 33% win rate
On Inferno −28 ELO
20 matches · 50% win rate
On Dust 2 −23 ELO
24 matches · 54% win rate

NerdFPS loses the most ELO in match 2 of the day: −32 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.78 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 41%
0.72 better than 46%
75.4 better than 29%
1.01 right on the average
50% of 64 duels right on the average
38% of 29 situations right on the average
Dust 224
54% better than 62%
0.64 better than 12%
77.9 better than 39%
0.93 better than 22%
53% of 103 duels better than 65%
26% of 19 situations better than 22%
Inferno20
50% better than 39%
0.71 better than 37%
82.0 better than 57%
0.98 better than 31%
61% of 94 duels better than 89%
43% of 14 situations better than 63%
Anubis10
40% -
0.61 -
75.6 -
0.84-
52% of 33 duels -
22% of 9 situations -
Nuke8
88% -
0.70 -
78.2 -
1.00-
52% of 23 duels -
0% of 3 situations -
Ancient7
14% -
0.60 -
67.9 -
0.80-
41% of 32 duels -
20% of 5 situations -
Cache4
25% -
0.66 -
76.3 -
0.95-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NerdFPS plays

Across 105 matches NerdFPS averages K/R 0.68, ADR 77.4 and a rating of 0.95. Biggest strength: Utility damage per round at 6.0, better than 87% of level 9 players. Most room to improve: 3K rounds at 2.9%, better than only 10% of level 9 players. Averages 15.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 32 of 105 matches the rating was 1.10 or higher (30%), in 46 it was below 0.90. In 74 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. NerdFPS loses the most ELO in match 2 of the day (−32 ELO, win rate 33%). Things go best on Mirage (+2 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp, ELO +113. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 77.4. Last 30 days: 4 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.