NeptuneNL

Netherlands
On FACEIT since 2018 223 matches tracked 95 matches in 30 days
ELO ▲ 34
2,057
30-day peak: 2,073
Rank EU
#205,012
Netherlands #1,114 in Netherlands
Last updated:

How does NeptuneNL play?

Rating 1.12 K/R 0.80 ADR 83.1 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 223 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 3.2
Knife kills 2 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 41x 4K, 4 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether NeptuneNL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 223 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
22 matches · 45% win rate
On Cache −3 ELO
24 matches · 58% win rate
On Wednesdays +22 ELO, win rate 42%

NeptuneNL loses the most ELO on Ancient: −26 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.21 · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
56% better than 69%
0.80 better than 78%
80.8 better than 51%
1.14 better than 82%
47% of 215 duels better than 26%
21% of 53 situations better than 11%
Anubis49
61% better than 82%
0.80 better than 80%
80.7 better than 51%
1.13 better than 82%
45% of 155 duels better than 17%
35% of 43 situations better than 42%
Dust 225
40% better than 14%
0.81 better than 82%
86.0 better than 77%
1.12 better than 79%
48% of 77 duels better than 33%
41% of 17 situations better than 60%
Cache24
58% -
0.79 -
85.3 -
1.10-
57% of 124 duels -
29% of 14 situations -
Ancient22
45% better than 27%
0.73 better than 41%
80.8 better than 47%
0.99 better than 35%
51% of 71 duels right on the average
55% of 11 situations better than 90%
Nuke20
60% better than 66%
0.87 better than 87%
93.2 better than 89%
1.19 better than 84%
60% of 83 duels better than 86%
31% of 13 situations better than 24%
Inferno14
36% -
0.78 -
83.2 -
1.09-
51% of 41 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NeptuneNL plays

Across 223 matches NeptuneNL averages K/R 0.80, ADR 83.1 and a rating of 1.12. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 58% headshots. The strongest map is Anubis with a 61% win rate in 49 matches. In 108 of 223 matches the rating was 1.10 or higher (48%), in 65 it was below 0.90. In 213 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: August 2026 at 1.20. NeptuneNL loses the most ELO on Ancient (−26 ELO, win rate 45%). Things go best on Anubis (+57 ELO, win rate 61%). Match no. 3 of the day goes best: 62% win rate, −26 ELO. Last 30 days: 95 matches, win rate 57%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.