Nenerz

Spain
On FACEIT since 2016 193 matches tracked
Last updated:

How does Nenerz play?

Rating 1.11 K/R 0.77 ADR 81.2 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.16+0.16 · Ø 1.00 better than 92%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 29x 4K, 2 aces in 114 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.0+2.7 · Ø 4.3 better than 95%
Enemies flashed per round 0.67+0.39 · Ø 0.28 better than 99%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.07, ADR +6.0, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp, ELO −434

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −152 ELO
27 matches · 37% win rate
On Ancient −90 ELO
40 matches · 50% win rate
On Thursdays −91 ELO, win rate 40%

Nenerz loses the most ELO in match 4 of the day: −152 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
44% better than 27%
0.77 better than 73%
81.8 better than 63%
1.10 better than 80%
58% of 162 duels better than 88%
38% of 65 situations right on the average
Dust 251
59% better than 78%
0.79 better than 79%
83.4 better than 70%
1.18 better than 90%
57% of 97 duels better than 83%
38% of 32 situations right on the average
Ancient40
50% better than 43%
0.77 better than 69%
81.1 better than 53%
1.11 better than 83%
47% of 113 duels better than 27%
38% of 32 situations right on the average
Inferno22
50% better than 39%
0.70 better than 32%
74.3 better than 16%
1.05 better than 54%
49% of 47 duels better than 34%
33% of 18 situations better than 39%
Cache10
30% -
0.71 -
81.3 -
0.98-
61% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nenerz plays

Across 193 matches Nenerz averages K/R 0.77, ADR 81.2 and a rating of 1.11. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 17.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 51 matches. In 98 of 193 matches the rating was 1.10 or higher (51%), in 55 it was below 0.90. In 114 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. Nenerz loses the most ELO in match 4 of the day (−152 ELO, win rate 37%). Things go best from match 5 of the day (+121 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +121 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +6.0, Headshots +3 pp. Got weaker: Win rate −10 pp, ELO −434. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.