Nenatg

Germany
On FACEIT since 2024 68 matches tracked 22 matches in 30 days
Last updated:

How does Nenatg play?

Rating 1.20 K/R 0.85 ADR 96.5 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 68 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 43%
AWP share of kills 8%−2 pp · Ø 10% better than 43%
K/D 1.21+0.21 · Ø 1.00 better than 95%
Pistol kills per match 3.5
Knife kills 1 in 68 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 59%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 88%
MVPs per match 3.0+0.8 · Ø 2.2 better than 97%
4Ks and aces 16x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 88%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −7.0, Win rate −20 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.82 (at the start 0.90). Clearly above the average (0.73).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +61 ELO, win rate 49%
On Saturdays +34 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 95%
0.87 better than 93%
99.3 better than 98%
1.21 better than 92%
55% of 162 duels better than 75%
40% of 10 situations better than 56%
Inferno17
59% better than 67%
0.89 better than 94%
101.0 better than 98%
1.31 better than 96%
62% of 98 duels better than 89%
20% of 10 situations better than 12%
Anubis13
54% -
0.85 -
98.0 -
1.15-
64% of 92 duels -
30% of 10 situations -
Dust 210
40% -
0.76 -
85.1 -
1.08-
40% of 57 duels -
33% of 6 situations -
Ancient3
33% -
0.95 -
94.0 -
1.33-
52% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nenatg plays

Across 68 matches Nenatg averages K/R 0.85, ADR 96.5 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 96.5, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 19.4 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 41 of 68 matches the rating was 1.10 or higher (60%), in 11 it was below 0.90. In 44 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.27. Things go best in match 1 of the day (+100 ELO, win rate 76%). Match no. 1 of the day goes best: 76% win rate, +100 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.12, ADR −7.0, Win rate −20 pp. Last 30 days: 22 matches, win rate 59%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.