Nemcy666

Kazakhstan
On FACEIT since 2026 113 matches tracked 92 matches in 30 days
ELO ▼ 129
2,307
30-day peak: 2,504
Rank EU
#99,917
Kazakhstan #3,653 in Kazakhstan
Last updated:

How does Nemcy666 play?

Rating 1.09 K/R 0.81 ADR 88.1 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,262 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 26%
K/D 1.10+0.07 · Ø 1.03 better than 71%
Pistol kills per match 3.4
Knife kills 1 in 113 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 18x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.13, ADR +4.0, Headshots +5 pp, Win rate +12 pp, ELO +363
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −25 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 42 · Cache
  3. Highest rating in a match: 2.29 · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% better than 43%
0.83 better than 84%
90.7 better than 88%
1.12 better than 76%
55% of 230 duels better than 72%
28% of 18 situations better than 21%
Anubis25
44% better than 20%
0.78 better than 66%
84.4 better than 65%
1.08 better than 62%
53% of 95 duels better than 60%
47% of 15 situations better than 72%
Dust 221
29% better than 2%
0.81 better than 79%
89.0 better than 83%
1.11 better than 73%
51% of 97 duels better than 46%
30% of 10 situations better than 28%
Ancient17
41% better than 16%
0.81 better than 79%
92.1 better than 92%
1.12 better than 77%
56% of 95 duels better than 75%
29% of 7 situations better than 25%
Cache5
40% -
0.83 -
83.1 -
1.06-
56% of 25 duels -
100% of 1 situations -
Nuke5
60% -
0.80 -
83.7 -
1.12-
57% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nemcy666 plays

Across 113 matches Nemcy666 averages K/R 0.81, ADR 88.1 and a rating of 1.09. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 57% headshots. The strongest map is Mirage with a 50% win rate in 38 matches. In 49 of 113 matches the rating was 1.10 or higher (43%), in 34 it was below 0.90. In 92 matches with detailed stats: 18 4Ks and 3 aces. Things go best in match 2 of the day (+65 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +65 ELO. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +4.0, Headshots +5 pp, Win rate +12 pp, ELO +363. Last 30 days: 92 matches, win rate 45%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.