NelePRB

Serbia
289 matches tracked 38 matches in 30 days
Last updated:

How does NelePRB play?

Rating 1.02 (from 254 matches) K/R 0.74 ADR 82.9 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 254 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.5
Knife kills 11 in 289 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 51%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 37x 4K, 5 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +63
= Stayed the same
K/R at 0.74, ADR at 83.1, Headshots at 47%, Win rate at 49%
▼ Got worse
Rating −0.10

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months unchanged at 0.74. Just above the average (0.72).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
34 matches · 53% win rate
On Mirage −41 ELO
68 matches · 47% win rate
On Saturdays −25 ELO, win rate 39%

NelePRB loses the most ELO on Ancient: −83 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
43% better than 24%
0.73 right on the average
83.2 better than 66%
1.00 better than 44%
50% of 344 duels better than 46%
45% of 31 situations better than 73%
Mirage68
47% better than 36%
0.71 better than 39%
80.0 better than 50%
1.00 better than 45%
48% of 354 duels better than 35%
47% of 30 situations better than 75%
Anubis39
59% better than 76%
0.74 right on the average
83.1 better than 66%
1.04 better than 56%
52% of 202 duels better than 57%
60% of 20 situations better than 90%
Inferno35
51% better than 42%
0.74 better than 54%
82.9 better than 59%
0.98 better than 35%
56% of 208 duels better than 70%
43% of 14 situations better than 60%
Ancient34
53% better than 58%
0.74 better than 53%
82.4 better than 60%
1.03 better than 58%
43% of 152 duels better than 11%
38% of 13 situations right on the average
Nuke20
30% better than 2%
0.76 right on the average
82.5 better than 49%
1.06 right on the average
60% of 86 duels better than 86%
20% of 5 situations better than 12%
Cache18
61% -
0.82 -
88.3 -
1.15-
53% of 108 duels -
33% of 12 situations -
Overpass3
100% -
0.80 -
87.0 -
1.62-
33% of 9 duels -
100% of 1 situations -
Vertigo3
33% -
0.86 -
102.6 -
1.12-
57% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NelePRB plays

Across 289 matches NelePRB averages K/R 0.74 and ADR 82.9; the rating across the 254 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 102 of 254 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 215 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: June 2026 at 1.12. NelePRB loses the most ELO on Ancient (−83 ELO, win rate 53%). Things go best on Dust 2 (+32 ELO, win rate 43%). From match no. 5 of the day on, things go best: 57% win rate, −79 ELO. Improved over the last three months: ELO +63. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.74, ADR at 83.1, Headshots at 47%, Win rate at 49%. Last 30 days: 38 matches, win rate 58%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.