Nejder4200

Poland
On FACEIT since 2023 298 matches tracked 99 matches in 30 days
Last updated:

How does Nejder4200 play?

Rating 1.02 (from 291 matches) K/R 0.74 ADR 79.2 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 291 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.01−0.03 · Ø 1.04 better than 39%
Pistol kills per match 2.7
Knife kills 3 in 298 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 2 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ADR +5.1, ELO +348
= Stayed the same
K/R at 0.75, Rating at 1.03, Win rate at 50%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −101 ELO
37 matches · 46% win rate
On Ancient −90 ELO
83 matches · 48% win rate
On Tuesdays −59 ELO, win rate 43%

Nejder4200 loses the most ELO on Nuke: −101 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 45 · Anubis
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient83
48% better than 39%
0.73 better than 43%
78.5 better than 36%
1.02 better than 45%
51% of 413 duels right on the average
30% of 37 situations better than 29%
Anubis74
64% better than 85%
0.77 better than 62%
83.0 better than 61%
1.08 better than 64%
55% of 343 duels better than 69%
41% of 49 situations better than 56%
Mirage64
48% better than 36%
0.78 better than 68%
82.9 better than 61%
1.03 right on the average
51% of 297 duels right on the average
46% of 24 situations better than 75%
Nuke37
46% better than 19%
0.71 better than 29%
74.5 better than 17%
0.96 better than 20%
51% of 148 duels better than 39%
30% of 20 situations better than 22%
Dust 223
52% right on the average
0.71 better than 34%
71.9 better than 9%
0.99 better than 33%
47% of 102 duels better than 26%
38% of 16 situations right on the average
Inferno10
30% -
0.61 -
70.9 -
0.87-
44% of 41 duels -
50% of 2 situations -
Cache4
0% -
0.63 -
75.0 -
0.87-
28% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Nejder4200 plays

Across 298 matches Nejder4200 averages K/R 0.74 and ADR 79.2; the rating across the 291 rated matches is 1.02. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · all ELO ranges players. Averages 16.5 kills per match with 48% headshots. The strongest map is Anubis with a 64% win rate in 74 matches. In 112 of 291 matches the rating was 1.10 or higher (38%), in 116 it was below 0.90. In 198 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. Nejder4200 loses the most ELO on Nuke (−101 ELO, win rate 46%). Things go best on Anubis (+73 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, −44 ELO. Improved over the last three months: ADR +5.1, ELO +348. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, Win rate at 50%. Last 30 days: 99 matches, win rate 49%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.