NeiL_M
How does NeiL_M play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (51%).
Clutch
Average0.8 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness0.75 K/D and so well below the average (1.02).
Impact
Weakness1.4 MVPs per match and so well below the average (2.3).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.55 (at the start 0.49). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months unchanged at 0.82. Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 77.7. Last 3 months: 63.5 (at the start 61.7). Well below the average (80.0).
Share of headshot kills
Best month: May 2026 with 49%. Last 3 months unchanged at 39%. Well below the average (49%).
Matches won (win rate)
Best month: May 2026 with 71%. Last 3 months: 58% (at the start 52%). Well above the average (52%).
Best month: October 2026 with 2,050. Last 3 months: 1,997 (at the start 1,891).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 177 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
NeiL_M loses the most ELO on Mirage: −59 ELO, 61% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Cache
- Most kills in a match: 32 · Ancient
- Highest rating in a match: 1.75 · Cache
Maps in detail
from the last 177 matchesCompared with players on the same level who have at least 15 matches on the map.
How NeiL_M plays
Across 177 matches NeiL_M averages K/R 0.53 and ADR 62.9; the rating across the 127 rated matches is 0.82. Biggest strength: Utility hit rate at 44%, better than 96% of level 9 players. Most room to improve: Rating at 0.82, better than only 1% of level 9 players. Averages 11.7 kills per match with 39% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 20 of 127 matches the rating was 1.10 or higher (16%), in 77 it was below 0.90. In 113 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. NeiL_M loses the most ELO on Mirage (−59 ELO, win rate 61%). Things go best in match 4 of the day (+64 ELO, win rate 77%). Match no. 4 of the day goes best: 77% win rate, +64 ELO. Improved over the last three months: K/R +0.06, Win rate +6 pp, ELO +106. Unchanged in recent months: Rating at 0.82, ADR at 63.5, Headshots at 39%. Last 30 days: 67 matches, win rate 64%, net ELO −128.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.