NeiL_M

IE
177 matches tracked 67 matches in 30 days
Last updated:

How does NeiL_M play?

Rating 0.82 (from 127 matches) K/R 0.53 ADR 62.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 127 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 89%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

0.75 K/D and so well below the average (1.02).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 0.75−0.27 · Ø 1.02 better than 1%
Pistol kills per match 1.7
Knife kills 2 in 177 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.3).

2K rounds 9.5%−3.8 pp · Ø 13.3% better than 1%
3K rounds 2.1%−1.8 pp · Ø 3.9% better than 1%
MVPs per match 1.4−0.9 · Ø 2.3 better than 1%
4Ks and aces 3x 4K, 0 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 96%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Win rate +6 pp, ELO +106
= Stayed the same
Rating at 0.82, ADR at 63.5, Headshots at 39%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.55 (at the start 0.49). Well below the average (0.73).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
28 matches · 61% win rate
In match 1 of the day −43 ELO
58 matches · 48% win rate
On Mondays −23 ELO, win rate 39%

NeiL_M loses the most ELO on Mirage: −59 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 1.75 · Cache

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno37
54% better than 56%
0.57 better than 3%
66.4 better than 3%
0.90 better than 12%
44% of 142 duels better than 13%
44% of 9 situations better than 68%
Ancient32
63% better than 85%
0.50 better than 1%
59.9 better than 1%
0.75 better than 1%
40% of 91 duels better than 6%
43% of 7 situations better than 61%
Mirage28
61% better than 85%
0.47 better than 1%
56.6 better than 1%
0.70 better than 1%
39% of 67 duels better than 4%
40% of 10 situations better than 59%
Nuke26
62% better than 66%
0.54 better than 1%
63.7 better than 1%
0.80 better than 1%
38% of 108 duels better than 3%
38% of 8 situations better than 46%
Dust 217
47% better than 37%
0.58 better than 2%
66.3 better than 2%
0.83-
49% of 43 duels better than 43%
43% of 7 situations better than 64%
Cache16
63% -
0.62 -
66.9 -
0.96-
38% of 40 duels -
67% of 3 situations -
Overpass12
42% -
0.45 -
58.3 -
0.91-
67% of 6 duels -
0% of 1 situations -
Anubis6
50% -
0.50 -
67.3 -
0.73-
36% of 14 duels -
100% of 2 situations -
Vertigo3
0% -
0.53 -
69.4 -
0.68-
32% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NeiL_M plays

Across 177 matches NeiL_M averages K/R 0.53 and ADR 62.9; the rating across the 127 rated matches is 0.82. Biggest strength: Utility hit rate at 44%, better than 96% of level 9 players. Most room to improve: Rating at 0.82, better than only 1% of level 9 players. Averages 11.7 kills per match with 39% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 20 of 127 matches the rating was 1.10 or higher (16%), in 77 it was below 0.90. In 113 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. NeiL_M loses the most ELO on Mirage (−59 ELO, win rate 61%). Things go best in match 4 of the day (+64 ELO, win rate 77%). Match no. 4 of the day goes best: 77% win rate, +64 ELO. Improved over the last three months: K/R +0.06, Win rate +6 pp, ELO +106. Unchanged in recent months: Rating at 0.82, ADR at 63.5, Headshots at 39%. Last 30 days: 67 matches, win rate 64%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.