NeeF

Lithuania
On FACEIT since 2015 165 matches tracked 61 matches in 30 days
Last updated:

How does NeeF play?

Rating 1.07 (from 115 matches) K/R 0.77 ADR 84.1 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 115 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average.
Multi-kills
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.9
Knife kills 2 in 165 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 5 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

4.5 utility damage per round and so clearly above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 62%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 83.9, Win rate at 49%, ELO at 2,106
▼ Got worse
K/R −0.04, Rating −0.09

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.82. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
40 matches · 48% win rate
On Mirage −12 ELO
40 matches · 50% win rate
On Tuesdays −38 ELO, win rate 43%

NeeF loses the most ELO on Dust 2: −35 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.91 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
48% better than 35%
0.72 better than 38%
83.0 better than 59%
1.03 better than 46%
53% of 122 duels better than 59%
36% of 22 situations better than 45%
Mirage40
50% better than 43%
0.76 better than 59%
83.0 better than 61%
1.09 better than 68%
50% of 140 duels better than 42%
30% of 10 situations better than 26%
Anubis28
61% better than 76%
0.77 better than 64%
82.6 better than 58%
1.00 better than 38%
56% of 91 duels better than 74%
38% of 13 situations better than 53%
Ancient26
38% better than 10%
0.77 better than 59%
81.3 better than 46%
1.03 better than 47%
52% of 91 duels better than 53%
15% of 13 situations better than 7%
Inferno13
69% -
0.83 -
88.5 -
1.36-
46% of 26 duels -
75% of 4 situations -
Cache8
75% -
0.83 -
92.7 -
1.21-
64% of 36 duels -
0% of 2 situations -
Nuke5
60% -
0.92 -
101.6 -
1.15-
50% of 18 duels -
-
Overpass5
20% -
0.80 -
86.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How NeeF plays

Across 165 matches NeeF averages K/R 0.77 and ADR 84.1; the rating across the 115 rated matches is 1.07. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · all ELO ranges players. Averages 16.8 kills per match with 51% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 50 of 115 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 81 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: April 2026 at 1.14. NeeF loses the most ELO on Dust 2 (−35 ELO, win rate 48%). Things go best on Anubis (+33 ELO, win rate 61%). Match no. 1 of the day goes best: 58% win rate, −45 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 83.9, Win rate at 49%, ELO at 2,106. Last 30 days: 61 matches, win rate 51%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.