Necronjk

Russia
On FACEIT since 2015 151 matches tracked 48 matches in 30 days
ELO ▼ 322
2,552
30-day peak: 2,911
Rank EU
#43,952
Russia #12,411 in Russia
Last updated:

How does Necronjk play?

Rating 0.92 K/R 0.62 ADR 69.4 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.93−0.11 · Ø 1.04 better than 9%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.6%).

2K rounds 10.5%−3.1 pp · Ø 13.6% better than 1%
3K rounds 2.6%−1.6 pp · Ø 4.2% better than 2%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 17x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.0, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.62 (at the start 0.66). Well below the average (0.75).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
62 matches · 53% win rate
In match 2 of the day −57 ELO
33 matches · 42% win rate
Between 18:00 and 24:00 +65 ELO, win rate 44%

Necronjk loses the most ELO on Mirage: −62 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% right on the average
0.61 better than 3%
67.3 better than 2%
0.93 better than 13%
44% of 179 duels better than 12%
38% of 50 situations right on the average
Dust 240
55% better than 59%
0.67 better than 15%
75.3 better than 19%
0.97 better than 24%
52% of 132 duels right on the average
50% of 18 situations better than 79%
Ancient23
48% better than 35%
0.55 better than 1%
62.9 better than 1%
0.79 better than 1%
31% of 64 duels better than 1%
31% of 13 situations better than 32%
Nuke14
64% -
0.65 -
68.9 -
0.94-
49% of 39 duels -
20% of 5 situations -
Anubis7
29% -
0.59 -
68.1 -
0.85-
35% of 20 duels -
0% of 2 situations -
Inferno3
33% -
0.69 -
70.5 -
0.96-
86% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Necronjk plays

Across 151 matches Necronjk averages K/R 0.62, ADR 69.4 and a rating of 0.92. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 69.4, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.8 kills per match with 59% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 45 of 151 matches the rating was 1.10 or higher (30%), in 82 it was below 0.90. In 120 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. Necronjk loses the most ELO on Mirage (−62 ELO, win rate 53%). Things go best on Dust 2 (+90 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, +32 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.06, ADR −5.0, Win rate −5 pp. Last 30 days: 48 matches, win rate 38%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.