Necro1ne

Ukraine
127 matches tracked 23 matches in 30 days
Last updated:

How does Necro1ne play?

Rating 1.01 K/R 0.71 ADR 75.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 1.7−2.6 · Ø 4.3 better than 3%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.08, Rating −0.18, ADR −5.5, Win rate −16 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
45 matches · 44% win rate
In match 2 of the day +27 ELO
20 matches · 45% win rate
On Mondays −37 ELO, win rate 23%

Necro1ne loses the most ELO on Mirage: −55 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.99 · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
67% better than 93%
0.82 better than 88%
84.5 better than 75%
1.15 better than 87%
58% of 184 duels better than 86%
28% of 39 situations better than 26%
Mirage45
44% better than 27%
0.64 better than 14%
68.2 better than 7%
0.91 better than 19%
42% of 125 duels better than 11%
45% of 33 situations better than 71%
Ancient15
27% better than 2%
0.63 better than 8%
69.2 better than 5%
0.91 better than 14%
37% of 35 duels better than 2%
42% of 12 situations better than 59%
Anubis10
40% -
0.67 -
77.2 -
0.93-
36% of 33 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Necro1ne plays

Across 127 matches Necro1ne averages K/R 0.71, ADR 75.8 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Utility damage per round at 1.7, better than only 3% of level 9 players. Averages 15.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 67% win rate in 52 matches. In 49 of 127 matches the rating was 1.10 or higher (39%), in 48 it was below 0.90. In 107 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.16. Necro1ne loses the most ELO on Mirage (−55 ELO, win rate 44%). Things go best on Dust 2 (+30 ELO, win rate 67%). Match no. 1 of the day goes best: 63% win rate, −51 ELO. Got weaker: K/R −0.08, Rating −0.18, ADR −5.5, Win rate −16 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 23 matches, win rate 35%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.