NeO_NeX

Germany
On FACEIT since 2015 146 matches tracked 32 matches in 30 days
ELO ▼ 185
2,078
30-day peak: 2,263
Rank EU
#193,005
Germany #5,324 in Germany
Last updated:

How does NeO_NeX play?

Rating 1.08 (from 96 matches) K/R 0.81 ADR 84.3 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 82%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 17x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −6.7, Headshots −2 pp, Win rate −9 pp

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.94. Last 3 months: 0.78 (at the start 0.87). Slightly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −5 ELO
31 matches · 39% win rate
In match 1 of the day +19 ELO
37 matches · 41% win rate
On Tuesdays −43 ELO, win rate 35%

NeO_NeX loses the most ELO on Inferno: −5 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
53% better than 58%
0.84 better than 89%
88.1 better than 85%
1.14 better than 84%
59% of 150 duels better than 87%
38% of 16 situations right on the average
Ancient40
53% right on the average
0.81 better than 81%
86.0 better than 73%
1.07 better than 64%
59% of 118 duels better than 88%
38% of 16 situations better than 54%
Inferno31
39% better than 13%
0.81 better than 76%
80.3 better than 41%
1.11 better than 66%
44% of 54 duels better than 10%
40% of 10 situations right on the average
Nuke15
27% better than 1%
0.68 better than 15%
76.7 better than 23%
0.87-
56% of 48 duels better than 68%
25% of 4 situations better than 15%
Dust 24
50% -
0.78 -
82.1 -
1.12-
60% of 5 duels -
0% of 2 situations -
Mirage4
75% -
0.68 -
72.6 -
0.58-
33% of 3 duels -
-
Overpass3
67% -
1.00 -
96.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How NeO_NeX plays

Across 146 matches NeO_NeX averages K/R 0.81 and ADR 84.3; the rating across the 96 rated matches is 1.08. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Ancient with a 53% win rate in 40 matches. In 42 of 96 matches the rating was 1.10 or higher (44%), in 26 it was below 0.90. In 96 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. NeO_NeX loses the most ELO on Inferno (−5 ELO, win rate 39%). Things go best on Ancient (+45 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, −41 ELO. Got weaker: K/R −0.09, ADR −6.7, Headshots −2 pp, Win rate −9 pp. Last 30 days: 32 matches, win rate 44%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.