NeFario123

Russia
On FACEIT since 2024 133 matches tracked 70 matches in 30 days
ELO ▲ 396
2,155
30-day peak: 2,155
Rank EU
#154,300
Russia #43,610 in Russia
Last updated:

How does NeFario123 play?

Rating 1.07 K/R 0.77 ADR 83.1 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.6
Zeus kills1 in 133 matches
Knife kills 3 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 24x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.16, ADR +7.5, Headshots +7 pp, Win rate +18 pp, ELO +901
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
33 matches · 39% win rate
In match 3 of the day ±0 ELO
21 matches · 48% win rate
Between 6:00 and 12:00 +1 ELO, win rate 43%
On Mondays −22 ELO, win rate 45%

NeFario123 loses the most ELO on Dust 2: −25 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
62% better than 87%
0.84 better than 88%
89.3 better than 86%
1.20 better than 91%
56% of 185 duels better than 76%
34% of 32 situations better than 39%
Dust 233
39% better than 12%
0.69 better than 26%
76.4 better than 26%
0.93 better than 17%
45% of 166 duels better than 20%
40% of 15 situations better than 57%
Ancient16
63% better than 83%
0.85 better than 91%
88.6 better than 84%
1.16 better than 89%
65% of 57 duels better than 98%
13% of 8 situations better than 5%
Anubis15
67% better than 90%
0.72 better than 41%
76.8 better than 29%
1.00 better than 41%
44% of 43 duels better than 14%
43% of 7 situations better than 63%
Inferno11
55% -
0.74 -
82.4 -
1.01-
46% of 48 duels -
67% of 6 situations -
Nuke9
67% -
0.74 -
78.6 -
1.08-
67% of 27 duels -
25% of 4 situations -
Cache3
33% -
0.78 -
85.9 -
1.06-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NeFario123 plays

Across 133 matches NeFario123 averages K/R 0.77, ADR 83.1 and a rating of 1.07. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 59 of 133 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 92 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. NeFario123 loses the most ELO on Dust 2 (−25 ELO, win rate 39%). Things go best on Mirage (+58 ELO, win rate 62%). From match no. 5 of the day on, things go best: 66% win rate, −21 ELO. Improved over the last three months: K/R +0.09, Rating +0.16, ADR +7.5, Headshots +7 pp, Win rate +18 pp, ELO +901. Last 30 days: 70 matches, win rate 61%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.