Ndoshtaa

Netherlands
On FACEIT since 2019 401 matches tracked 147 matches in 30 days
ELO ▲ 203
2,740
30-day peak: 2,898
Rank EU
#22,102
Netherlands #127 in Netherlands
Last updated:

How does Ndoshtaa play?

Rating 0.99 K/R 0.71 ADR 79.5 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 401 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (391 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 3.2
Knife kills 7 in 401 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 22%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 72x 4K, 11 aces in 391 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Ndoshtaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 392 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: April 2026 with 0.81.

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −215 ELO
59 matches · 46% win rate
On Anubis −126 ELO
42 matches · 50% win rate
Between 0:00 and 6:00 −39 ELO, win rate 44%
On Saturdays −9 ELO, win rate 47%

Ndoshtaa loses the most ELO in match 2 of the day: −215 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.38 · Inferno

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
58% better than 72%
0.73 better than 42%
80.9 better than 48%
1.01 better than 38%
46% of 819 duels better than 19%
31% of 45 situations better than 26%
Dust 283
52% better than 46%
0.72 better than 36%
80.7 better than 47%
0.99 better than 29%
47% of 474 duels better than 24%
21% of 34 situations better than 11%
Ancient78
46% better than 27%
0.70 better than 24%
79.4 better than 33%
0.95 better than 20%
43% of 465 duels better than 9%
46% of 37 situations better than 72%
Anubis42
50% better than 40%
0.73 better than 41%
80.5 better than 44%
1.01 better than 38%
46% of 216 duels better than 18%
26% of 19 situations better than 19%
Nuke30
43% better than 14%
0.64 better than 5%
71.6 better than 7%
0.96 better than 20%
42% of 198 duels better than 7%
18% of 11 situations better than 7%
Cache28
68% -
0.74 -
79.5 -
1.05-
48% of 199 duels -
44% of 16 situations -
Inferno26
54% better than 39%
0.66 better than 6%
76.9 better than 18%
0.90 better than 3%
47% of 173 duels better than 12%
40% of 5 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How Ndoshtaa plays

Across 401 matches Ndoshtaa averages K/R 0.71, ADR 79.5 and a rating of 0.99. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Cache with a 68% win rate in 28 matches. In 142 of 401 matches the rating was 1.10 or higher (35%), in 172 it was below 0.90. In 391 matches with detailed stats: 72 4Ks and 11 aces. Best month by rating: April 2026 at 1.12. Ndoshtaa loses the most ELO in match 2 of the day (−215 ELO, win rate 46%). Things go best from match 5 of the day (+454 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +454 ELO. Last 30 days: 147 matches, win rate 54%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.