Ndl67

Russia
174 matches tracked
ELO
3,262
Peak across the last 174 matches: 3,369
Rank EU ▼ 415 places
#2,861
Russia #782 in Russia
30 days · prev. #2,446 · best #2,446
Last updated:

How does Ndl67 play?

Rating 1.15 K/R 0.82 ADR 89.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 174 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

50% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 23%+11 pp · Ø 12% better than 86%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.3
Knife kills 2 in 174 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 70%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 30x 4K, 5 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +16 pp, ELO +176
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 90.0
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −9 ELO
24 matches · 50% win rate
On Fridays −18 ELO, win rate 48%

Ndl67 loses the most ELO in match 3 of the day: −9 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.16 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
64% better than 82%
0.84 better than 82%
91.4 better than 87%
1.19 better than 81%
57% of 420 duels better than 74%
50% of 46 situations better than 78%
Mirage55
51% better than 33%
0.76 right on the average
85.5 better than 66%
1.07 right on the average
51% of 282 duels better than 40%
40% of 35 situations better than 54%
Ancient16
56% right on the average
0.90 better than 94%
94.2 better than 92%
1.24 better than 91%
49% of 79 duels better than 30%
50% of 8 situations better than 79%
Anubis13
46% -
0.86 -
93.3 -
1.14-
61% of 84 duels -
25% of 4 situations -
Inferno4
100% -
0.88 -
93.8 -
1.32-
64% of 11 duels -
100% of 1 situations -
Nuke4
75% -
0.89 -
86.4 -
1.32-
62% of 13 duels -
100% of 1 situations -
Cache3
33% -
0.85 -
83.8 -
1.14-
61% of 18 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ndl67 plays

Across 174 matches Ndl67 averages K/R 0.82, ADR 89.6 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 50%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 78 matches. In 98 of 174 matches the rating was 1.10 or higher (56%), in 38 it was below 0.90. In 135 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: August 2026 at 1.20. Ndl67 loses the most ELO in match 3 of the day (−9 ELO, win rate 50%). Things go best on Mirage (+141 ELO, win rate 51%). Match no. 1 of the day goes best: 67% win rate, +95 ELO. Improved over the last three months: Headshots +4 pp, Win rate +16 pp, ELO +176. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 90.0. Last 30 days: 1 matches, win rate 100%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.