Ncwel

Poland
146 matches tracked 41 matches in 30 days
Last updated:

How does Ncwel play?

Rating 0.87 K/R 0.61 ADR 71.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 146 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 35%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 43%−8 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 40%−7 pp · Ø 47% better than 19%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.86−0.17 · Ø 1.03 better than 7%
Pistol kills per match 2.2
Knife kills 1 in 146 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.4%).

2K rounds 10.3%−3.1 pp · Ø 13.4% better than 3%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 35%
MVPs per match 1.7−0.6 · Ø 2.3 better than 6%
4Ks and aces 8x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.9+1.7 · Ø 4.2 better than 86%
Enemies flashed per round 0.59+0.32 · Ø 0.27 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.06, Headshots +5 pp, Win rate +9 pp
= Stayed the same
K/R at 0.62, ADR at 71.3, ELO at 1,394
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.62 (at the start 0.60). Well below the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
24 matches · 46% win rate
In match 4 of the day −30 ELO
20 matches · 30% win rate
Between 12:00 and 18:00 −33 ELO, win rate 42%

Ncwel loses the most ELO on Dust 2: −33 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.78 · Dust 2
  3. Most kills in a match: 36 · Vertigo

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
59% better than 81%
0.62 better than 9%
69.7 better than 7%
0.91 better than 19%
45% of 177 duels better than 23%
54% of 35 situations better than 88%
Dust 224
46% better than 32%
0.59 better than 3%
70.6 better than 9%
0.82 better than 3%
43% of 92 duels better than 13%
18% of 11 situations better than 8%
Ancient21
62% better than 84%
0.62 better than 9%
67.7 better than 3%
0.90 better than 20%
43% of 82 duels better than 16%
50% of 16 situations better than 80%
Inferno15
40% better than 16%
0.64 better than 21%
73.3 better than 23%
0.92 better than 28%
41% of 70 duels better than 10%
38% of 13 situations right on the average
Anubis14
50% -
0.66 -
78.8 -
0.94-
46% of 61 duels -
60% of 10 situations -
Nuke10
40% -
0.58 -
74.6 -
0.79-
47% of 36 duels -
29% of 7 situations -
Cache4
25% -
0.52 -
60.0 -
0.75-
47% of 15 duels -
0% of 4 situations -
Vertigo4
0% -
0.64 -
79.0 -
0.86-
47% of 34 duels -
0% of 2 situations -
Overpass3
0% -
0.33 -
51.7 -
0.41-
18% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ncwel plays

Across 146 matches Ncwel averages K/R 0.61, ADR 71.0 and a rating of 0.87. Biggest strength: Utility damage per round at 5.9, better than 86% of level 7 players. Most room to improve: Rating at 0.87, better than only 6% of level 7 players. Averages 13.3 kills per match with 40% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 33 of 146 matches the rating was 1.10 or higher (23%), in 86 it was below 0.90. In 99 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. Ncwel loses the most ELO on Dust 2 (−33 ELO, win rate 46%). Things go best on Mirage (+49 ELO, win rate 59%). Match no. 1 of the day goes best: 61% win rate, −7 ELO. Improved over the last three months: Rating +0.06, Headshots +5 pp, Win rate +9 pp. Unchanged in recent months: K/R at 0.62, ADR at 71.3, ELO at 1,394. Last 30 days: 41 matches, win rate 49%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.