Naxalionok

Georgia
On FACEIT since 2020 361 matches tracked 116 matches in 30 days
Last updated:

How does Naxalionok play?

Rating 1.06 (from 344 matches) K/R 0.74 ADR 79.9 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 344 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.1
Knife kills 13 in 361 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 52x 4K, 9 aces in 292 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 79.3
▼ Got worse
K/R −0.05, Rating −0.09, Win rate −3 pp, ELO −66

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −140 ELO
59 matches · 42% win rate
On Dust 2 −131 ELO
80 matches · 45% win rate
On Mondays −17 ELO, win rate 42%

Naxalionok loses the most ELO in match 3 of the day: −140 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.11 · Ancient

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
50% better than 39%
0.75 right on the average
79.5 better than 41%
1.08 better than 63%
56% of 433 duels better than 75%
41% of 85 situations better than 57%
Dust 280
45% better than 24%
0.73 better than 41%
79.1 better than 38%
1.05 right on the average
50% of 264 duels better than 39%
41% of 66 situations better than 59%
Anubis64
50% better than 40%
0.73 better than 41%
81.7 better than 51%
1.03 better than 44%
51% of 215 duels better than 42%
52% of 44 situations better than 83%
Ancient43
51% better than 43%
0.72 better than 33%
79.0 better than 31%
1.06 better than 53%
45% of 109 duels better than 14%
30% of 33 situations better than 28%
Nuke20
55% better than 51%
0.82 better than 73%
85.8 better than 65%
1.15 better than 72%
58% of 83 duels better than 76%
27% of 15 situations better than 19%
Cache9
11% -
0.66 -
76.9 -
0.88-
45% of 20 duels -
29% of 7 situations -
Inferno7
57% -
0.73 -
76.8 -
1.06-
63% of 30 duels -
60% of 5 situations -
Vertigo3
100% -
0.81 -
79.5 -
1.10-
67% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Naxalionok plays

Across 361 matches Naxalionok averages K/R 0.74 and ADR 79.9; the rating across the 344 rated matches is 1.06. Biggest strength: Headshot rate at 55%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Nuke with a 55% win rate in 20 matches. In 144 of 344 matches the rating was 1.10 or higher (42%), in 117 it was below 0.90. In 292 matches with detailed stats: 52 4Ks and 9 aces. Best month by rating: July 2026 at 1.14. Naxalionok loses the most ELO in match 3 of the day (−140 ELO, win rate 42%). Things go best on Nuke (+34 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, −20 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.09, Win rate −3 pp, ELO −66. Unchanged in recent months: ADR at 79.3. Last 30 days: 116 matches, win rate 50%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.