NavilosP2008

Poland
169 matches tracked
Last updated:

How does NavilosP2008 play?

Rating 0.99 (from 148 matches) K/R 0.71 ADR 80.9 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.01−0.02 · Ø 1.03 better than 38%
Pistol kills per match 2.2
Knife kills 2 in 169 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 18x 4K, 2 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 33%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +6 pp, Win rate +7 pp
= Stayed the same
ADR at 80.6
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −28 ELO
22 matches · 59% win rate
In match 1 of the day −7 ELO
52 matches · 44% win rate
Between 18:00 and 24:00 −17 ELO, win rate 47%
On Wednesdays +6 ELO, win rate 41%

NavilosP2008 loses the most ELO on Nuke: −28 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.98 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 76%
0.70 better than 29%
79.9 better than 45%
0.99 better than 35%
48% of 272 duels better than 31%
42% of 33 situations better than 61%
Nuke22
59% better than 62%
0.79 better than 61%
88.3 better than 75%
1.10 better than 62%
59% of 58 duels better than 81%
33% of 6 situations better than 33%
Anubis18
50% better than 42%
0.72 better than 41%
82.9 better than 60%
1.00 better than 38%
48% of 64 duels better than 29%
33% of 6 situations better than 40%
Inferno18
44% better than 17%
0.65 better than 12%
78.4 better than 34%
0.89 better than 7%
45% of 74 duels better than 17%
29% of 7 situations better than 29%
Ancient12
67% -
0.70 -
78.0 -
0.96-
45% of 49 duels -
45% of 11 situations -
Dust 212
42% -
0.75 -
79.0 -
1.07-
46% of 52 duels -
33% of 6 situations -
Cache10
40% -
0.80 -
89.1 -
1.05-
43% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NavilosP2008 plays

Across 169 matches NavilosP2008 averages K/R 0.71 and ADR 80.9; the rating across the 148 rated matches is 0.99. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · all ELO ranges players. Averages 15.3 kills per match with 42% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 52 of 148 matches the rating was 1.10 or higher (35%), in 68 it was below 0.90. In 148 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. NavilosP2008 loses the most ELO on Nuke (−28 ELO, win rate 59%). Things go best on Mirage (+102 ELO, win rate 58%). Match no. 2 of the day goes best: 64% win rate, +1 ELO. Improved over the last three months: Headshots +6 pp, Win rate +7 pp. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 80.6. Last 30 days: 4 matches, win rate 25%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.