Navas-_

Brazil
155 matches tracked
ELO
2,387
Peak across the last 155 matches: 2,533
Rank SA ▼ 57 places
#1,754
Brazil #1,141 in Brazil
30 days · prev. #1,697 · best #1,696
Last updated:

How does Navas-_ play?

Rating 1.09 K/R 0.78 ADR 81.8 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 155 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (51%).

Headshot rate 34%−17 pp · Ø 51% better than 1%
AWP share of kills 53%+42 pp · Ø 11% better than 99%
K/D 1.09+0.07 · Ø 1.02 better than 69%
Pistol kills per match 2.8
Knife kills 1 in 155 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 68%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 62%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 18x 4K, 1 ace in 76 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +118
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −5.5, Headshots −2 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.83). Slightly above the average (0.73).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
64 matches · 41% win rate
On Cache −23 ELO
23 matches · 61% win rate
Between 6:00 and 12:00 −64 ELO, win rate 35%
On Saturdays −10 ELO, win rate 44%

Navas-_ loses the most ELO on Mirage: −82 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.60 · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
41% better than 14%
0.75 right on the average
79.1 better than 39%
1.05 better than 55%
57% of 358 duels better than 81%
38% of 34 situations better than 47%
Dust 236
56% better than 63%
0.79 better than 74%
83.5 better than 64%
1.09 better than 68%
62% of 236 duels better than 93%
36% of 14 situations better than 43%
Cache23
61% -
0.82 -
85.4 -
1.19-
57% of 134 duels -
50% of 14 situations -
Ancient16
56% better than 66%
0.78 better than 69%
82.1 better than 55%
1.11 better than 75%
50% of 56 duels better than 41%
20% of 10 situations better than 12%
Inferno6
67% -
0.75 -
81.1 -
1.06-
58% of 40 duels -
100% of 2 situations -
Anubis5
80% -
0.89 -
90.1 -
1.36-
43% of 21 duels -
-
Nuke5
20% -
0.69 -
80.5 -
0.85-
50% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Navas-_ plays

Across 155 matches Navas-_ averages K/R 0.78, ADR 81.8 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 34% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 67 of 155 matches the rating was 1.10 or higher (43%), in 48 it was below 0.90. In 76 matches with detailed stats: 18 4Ks and 1 ace. Navas-_ loses the most ELO on Mirage (−82 ELO, win rate 41%). Things go best in match 1 of the day (+83 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, −36 ELO. Improved over the last three months: ELO +118. Got weaker: K/R −0.07, Rating −0.11, ADR −5.5, Headshots −2 pp. Unchanged in recent months: Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.