NausgaZe

Russia
On FACEIT since 2016 65 matches tracked 45 matches in 30 days
ELO
2,372
Rank EU
#80,066
Russia #22,740 in Russia
Last updated:

How does NausgaZe play?

Rating 0.94 K/R 0.68 ADR 78.0 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 9% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Weakness
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 7x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 87%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 77.3, Headshots at 44%
▼ Got worse
Nothing clear

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.71 · Mirage
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
46% better than 30%
0.61 better than 3%
71.8 better than 9%
0.87 better than 5%
40% of 92 duels better than 5%
50% of 6 situations better than 81%
Mirage18
72% better than 97%
0.74 better than 48%
83.6 better than 62%
1.02 better than 44%
52% of 95 duels better than 55%
8% of 12 situations better than 2%
Ancient5
80% -
0.74 -
85.8 -
1.04-
50% of 20 duels -
67% of 3 situations -
Cache5
20% -
0.48 -
62.5 -
0.58-
17% of 18 duels -
-
Inferno5
80% -
0.92 -
99.3 -
1.30-
65% of 20 duels -
33% of 3 situations -
Anubis4
50% -
0.62 -
65.7 -
0.88-
39% of 18 duels -
50% of 2 situations -
Nuke4
75% -
0.68 -
84.2 -
0.94-
57% of 14 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NausgaZe plays

Across 65 matches NausgaZe averages K/R 0.68, ADR 78.0 and a rating of 0.94. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 44% headshots. The strongest map is Mirage with a 72% win rate in 18 matches. In 19 of 65 matches the rating was 1.10 or higher (29%), in 29 it was below 0.90. In 45 matches with detailed stats: 7 4Ks and 1 ace. Improved over the last three months: Win rate +5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 77.3, Headshots at 44%. Last 30 days: 45 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.