NaughtyBro

Serbia
On FACEIT since 2017 197 matches tracked 25 matches in 30 days
Last updated:

How does NaughtyBro play?

Rating 0.92 K/R 0.68 ADR 75.4 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 24% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 16x 4K, 1 ace in 130 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 10%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.12, ADR +11.3, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −56

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.71 (at the start 0.60). Just below the average (0.73).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
44 matches · 43% win rate
On Dust 2 −10 ELO
36 matches · 44% win rate
On Tuesdays −39 ELO, win rate 33%

NaughtyBro loses the most ELO on Ancient: −19 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 1.85 · Anubis
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
43% better than 22%
0.71 better than 37%
78.1 better than 36%
0.96 better than 28%
44% of 195 duels better than 14%
37% of 27 situations better than 48%
Mirage39
59% better than 78%
0.65 better than 17%
70.7 better than 12%
0.88 better than 13%
51% of 170 duels better than 55%
35% of 20 situations better than 42%
Dust 236
44% better than 29%
0.70 better than 38%
77.0 better than 35%
0.93 better than 22%
49% of 174 duels better than 43%
28% of 18 situations better than 26%
Anubis32
56% better than 63%
0.70 better than 33%
78.0 better than 38%
0.97 better than 32%
48% of 160 duels better than 33%
26% of 23 situations better than 23%
Inferno23
39% better than 10%
0.63 better than 8%
68.7 better than 4%
0.82 better than 3%
41% of 110 duels better than 9%
22% of 9 situations better than 16%
Nuke12
75% -
0.70 -
78.5 -
0.90-
53% of 85 duels -
75% of 4 situations -
Cache11
36% -
0.70 -
79.2 -
0.97-
43% of 42 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NaughtyBro plays

Across 197 matches NaughtyBro averages K/R 0.68, ADR 75.4 and a rating of 0.92. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 57 of 197 matches the rating was 1.10 or higher (29%), in 109 it was below 0.90. In 130 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. NaughtyBro loses the most ELO on Ancient (−19 ELO, win rate 43%). Things go best on Anubis (+14 ELO, win rate 56%). Improved over the last three months: K/R +0.11, Rating +0.12, ADR +11.3, Headshots +4 pp. Got weaker: Win rate −3 pp, ELO −56. Last 30 days: 25 matches, win rate 60%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.