Natso16

Portugal
On FACEIT since 2015 187 matches tracked 164 matches in 30 days
ELO ▲ 257
2,038
30-day peak: 2,079
Rank EU
#217,155
Portugal #3,703 in Portugal
Last updated:

How does Natso16 play?

Rating 1.02 K/R 0.70 ADR 77.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.4
Knife kills 9 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 4 aces in 187 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Natso16 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 187 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
33 matches · 45% win rate
In match 2 of the day +3 ELO
29 matches · 45% win rate
On Tuesdays −2 ELO, win rate 38%

Natso16 loses the most ELO on Ancient: −1 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 30%
0.70 better than 33%
76.3 better than 29%
1.03 better than 53%
50% of 177 duels better than 45%
31% of 36 situations better than 29%
Dust 250
56% better than 66%
0.72 better than 41%
78.8 better than 39%
1.06 better than 60%
55% of 166 duels better than 71%
38% of 37 situations right on the average
Ancient33
45% better than 28%
0.70 better than 28%
78.8 better than 35%
1.00 better than 39%
47% of 130 duels better than 27%
48% of 27 situations better than 73%
Anubis26
58% better than 71%
0.66 better than 14%
73.3 better than 12%
0.95 better than 22%
44% of 82 duels better than 13%
26% of 23 situations better than 24%
Inferno13
54% -
0.73 -
84.6 -
0.99-
48% of 54 duels -
33% of 3 situations -
Cache6
50% -
0.69 -
80.4 -
0.98-
56% of 25 duels -
25% of 4 situations -
Nuke3
67% -
0.62 -
70.7 -
0.94-
38% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Natso16 plays

Across 187 matches Natso16 averages K/R 0.70, ADR 77.6 and a rating of 1.02. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 70 of 187 matches the rating was 1.10 or higher (37%), in 81 it was below 0.90. In 187 matches with detailed stats: 32 4Ks and 4 aces. Natso16 loses the most ELO on Ancient (−1 ELO, win rate 45%). Things go best on Anubis (+161 ELO, win rate 58%). Last 30 days: 164 matches, win rate 51%, net ELO +223.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.