Nati_UCK

Albania
138 matches tracked
Last updated:

How does Nati_UCK play?

Rating 0.92 (from 89 matches) K/R 0.67 ADR 78.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 89 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 29% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 55%+15 pp · Ø 40% better than 98%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 23%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.93−0.10 · Ø 1.03 better than 27%
Pistol kills per match 2.1
Knife kills 1 in 138 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 20%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 11x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.05, ADR −5.3, Win rate −4 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −67 ELO
39 matches · 44% win rate
On Inferno −49 ELO
22 matches · 64% win rate
On Saturdays −20 ELO, win rate 43%

Nati_UCK loses the most ELO in match 1 of the day: −67 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
36% better than 10%
0.65 better than 17%
77.1 better than 39%
0.87 better than 11%
40% of 94 duels better than 8%
81% of 16 situations better than 99%
Dust 233
64% better than 90%
0.71 better than 46%
81.1 better than 61%
1.00 right on the average
50% of 80 duels right on the average
44% of 9 situations better than 66%
Ancient32
50% right on the average
0.70 better than 39%
80.1 better than 54%
0.97 better than 43%
51% of 71 duels better than 59%
46% of 13 situations better than 72%
Inferno22
64% better than 85%
0.65 better than 25%
79.1 better than 54%
0.87 better than 13%
46% of 59 duels better than 26%
50% of 8 situations better than 79%
Anubis9
67% -
0.63 -
77.1 -
0.92-
67% of 9 duels -
0% of 1 situations -
Nuke5
40% -
0.56 -
68.6 -
0.77-
63% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nati_UCK plays

Across 138 matches Nati_UCK averages K/R 0.67 and ADR 78.8; the rating across the 89 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 7 players. Most room to improve: Rating at 0.92, better than only 19% of level 7 players. Averages 15.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 19 of 89 matches the rating was 1.10 or higher (21%), in 47 it was below 0.90. In 89 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. Nati_UCK loses the most ELO in match 1 of the day (−67 ELO, win rate 44%). Things go best from match 5 of the day (−29 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, −29 ELO. Got weaker: K/R −0.05, ADR −5.3, Win rate −4 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 4 matches, win rate 25%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.