Nathaniel

Poland
138 matches tracked
Last updated:

How does Nathaniel play?

Rating 0.84 (from 18 matches) K/R 0.64 ADR 72.9 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 33%
Rating spread from 18 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 22% normal 0.90 to 1.09 11% weak 0.75 to 0.89 33% very weak below 0.75 33%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 64%
Opening duels won 44%−6 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 12%
Clutch 1v2 won 28%+7 pp better than 88%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+6 pp better than 82%
AWP share of kills 1%−10 pp better than 6%
K/D 0.84−0.16 better than 3%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.9 pp better than 22%
Rounds with 3K 3.2%−0.7 pp better than 16%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 9x 4K, 3 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.3−1.0 better than 27%
Enemies flashed per round 0.49+0.21 better than 91%
Rounds with a death 75%+3.0 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.04, ADR +6.6
= Stayed the same
Headshots at 55%, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.50
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.63).

Patterns

From the last 138 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −72 ELO
68 matches · 37% wins
On Anubis −47 ELO
20 matches · 45% wins
On Ancient −26 ELO
25 matches · 48% wins

Nathaniel loses the most ELO in match 1 of the day: −72 ELO, 37% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.29 · Anubis
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
58% better than 75%
0.60 better than 4%
68.0 better than 5%
0.87–
34% of 194 duels better than 1%
33% of 18 situations better than 37%
Dust 233
36% better than 8%
0.63 better than 8%
72.3 better than 12%
0.78–
46% of 144 duels better than 26%
50% of 10 situations better than 80%
Ancient25
48% better than 44%
0.69 better than 25%
75.8 better than 22%
0.71–
35% of 80 duels better than 1%
22% of 9 situations better than 12%
Anubis20
45% better than 31%
0.60 better than 2%
74.3 better than 17%
1.04–
48% of 82 duels better than 36%
38% of 8 situations level
Cache5
60% –
0.63 –
76.2 –
-
54% of 13 duels –
0% of 2 situations –
Vertigo4
50% –
1.00 –
108.4 –
-
54% of 26 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Nathaniel plays

Across 138 matches Nathaniel averages K/R 0.64 and ADR 72.9; the rating across the 18 rated matches is 0.84. Biggest strength: Headshot rate at 54%. That is better than 82% of players on level 9. Most room to improve: K/D at 0.84. That is better than only 3% of players on level 9. On average 14.3 kills per match, 54% of them headshots. The strongest map is Mirage with a 58% win rate in 48 matches. In 4 of 18 matches the rating was 1.10 or higher (22%), in 12 it was below 0.90. In 57 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: August 2026 at 0.90. Nathaniel loses the most ELO in match 1 of the day (−72 ELO, win rate 37%). Things go best in match 2 of the day (−1 ELO, win rate 63%). Improved over the last three months: K/R +0.04, ADR +6.6. Unchanged in recent months: Headshots at 55%, Win rate at 46%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.