NatashaTG

New Zealand
149 matches tracked 25 matches in 30 days
Last updated:

How does NatashaTG play?

Rating 0.74 (from 128 matches) K/R 0.55 ADR 65.3 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.74
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 128 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 5% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 53%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

36% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 36%−14 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.70 K/D and so well below the average (0.98).

Headshot rate 45%−3 pp · Ø 48% better than 30%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.70−0.28 · Ø 0.98 better than 1%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 8.7%−4.2 pp · Ø 12.9% better than 1%
3K rounds 2.0%−1.9 pp · Ø 3.9% better than 1%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 6x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 78%+5 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.16, ADR −8.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: June 2026 with 0.60. Last 3 months: 0.52 (at the start 0.61). Well below the average (0.72).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
24 matches · 54% win rate
On Ancient −20 ELO
27 matches · 33% win rate
On Wednesdays ±0 ELO, win rate 35%

NatashaTG loses the most ELO on Dust 2: −23 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.39 · Inferno
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
59% better than 79%
0.53 better than 1%
65.0 better than 2%
0.74 better than 1%
42% of 177 duels better than 10%
36% of 11 situations better than 46%
Ancient27
33% better than 7%
0.54 better than 1%
65.9 better than 2%
0.69 better than 1%
39% of 102 duels better than 4%
67% of 3 situations better than 96%
Inferno27
56% better than 57%
0.59 better than 4%
66.7 better than 3%
0.78 better than 1%
35% of 94 duels better than 1%
57% of 7 situations better than 90%
Dust 224
54% better than 60%
0.56 better than 1%
66.5 better than 3%
0.75 better than 1%
38% of 90 duels better than 3%
31% of 13 situations better than 31%
Anubis23
61% better than 80%
0.59 better than 2%
66.1 better than 2%
0.78 better than 1%
44% of 88 duels better than 15%
18% of 11 situations better than 8%
Nuke4
0% -
0.38 -
52.1 -
0.48-
17% of 12 duels -
0% of 1 situations -
Cache3
100% -
0.57 -
67.6 -
0.74-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NatashaTG plays

Across 149 matches NatashaTG averages K/R 0.55 and ADR 65.3; the rating across the 128 rated matches is 0.74. Most room to improve: Rating at 0.74, better than only 1% of level 9 players. Averages 12.3 kills per match with 45% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 9 of 128 matches the rating was 1.10 or higher (7%), in 91 it was below 0.90. In 103 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 0.85. NatashaTG loses the most ELO on Dust 2 (−23 ELO, win rate 54%). Things go best on Mirage (+103 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.09, Rating −0.16, ADR −8.8. Unchanged in recent months: Win rate at 51%. Last 30 days: 25 matches, win rate 40%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.