Nassaa

Sweden
On FACEIT since 2014 157 matches tracked 138 matches in 30 days
Last updated:

How does Nassaa play?

Rating 0.97 K/R 0.70 ADR 74.3 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 16%+4 pp · Ø 12% better than 76%
K/D 0.97−0.07 · Ø 1.04 better than 26%
Pistol kills per match 2.6
Zeus kills3 in 157 matches
Knife kills 2 in 157 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 34%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.4 · Ø 2.4 better than 15%
4Ks and aces 20x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Nassaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 151 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
26 matches · 46% win rate
On Dust 2 −28 ELO
25 matches · 48% win rate
On Anubis −26 ELO
27 matches · 44% win rate

Nassaa loses the most ELO on Ancient: −57 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno35
74% better than 95%
0.75 better than 52%
79.5 better than 37%
1.03 better than 38%
58% of 149 duels better than 72%
45% of 11 situations better than 70%
Mirage29
52% right on the average
0.71 better than 35%
71.2 better than 9%
0.97 better than 28%
50% of 102 duels better than 42%
24% of 17 situations better than 13%
Anubis27
44% better than 25%
0.66 better than 14%
68.6 better than 3%
0.92 better than 15%
50% of 128 duels better than 42%
17% of 6 situations better than 8%
Ancient26
46% better than 30%
0.69 better than 22%
75.9 better than 19%
0.92 better than 14%
58% of 111 duels better than 83%
25% of 12 situations better than 18%
Dust 225
48% better than 35%
0.72 better than 39%
76.6 better than 26%
1.01 better than 40%
59% of 99 duels better than 87%
33% of 24 situations better than 36%
Nuke8
38% -
0.67 -
71.9 -
0.95-
41% of 34 duels -
0% of 5 situations -
Cache7
43% -
0.67 -
74.2 -
0.87-
51% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nassaa plays

Across 157 matches Nassaa averages K/R 0.70, ADR 74.3 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Inferno with a 74% win rate in 35 matches. In 50 of 157 matches the rating was 1.10 or higher (32%), in 72 it was below 0.90. In 151 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. Nassaa loses the most ELO on Ancient (−57 ELO, win rate 46%). Things go best on Inferno (+31 ELO, win rate 74%). Last 30 days: 138 matches, win rate 53%, net ELO −189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.