Narvalofrr

France
164 matches tracked
Last updated:

How does Narvalofrr play?

Rating 0.98 K/R 0.70 ADR 78.0 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.1
Knife kills 5 in 164 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether Narvalofrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 164 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
47 matches · 40% win rate
On Nuke −38 ELO
23 matches · 52% win rate
Between 12:00 and 18:00 +34 ELO, win rate 51%
On Tuesdays −23 ELO, win rate 45%

Narvalofrr loses the most ELO on Mirage: −88 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
40% better than 16%
0.68 better than 27%
76.2 better than 31%
0.95 better than 29%
49% of 196 duels better than 41%
24% of 17 situations better than 14%
Dust 233
73% better than 98%
0.70 better than 39%
79.0 better than 46%
1.01 right on the average
50% of 150 duels better than 47%
25% of 20 situations better than 16%
Inferno23
70% better than 95%
0.78 better than 79%
86.2 better than 82%
1.10 better than 78%
51% of 108 duels right on the average
20% of 15 situations better than 12%
Nuke23
52% better than 41%
0.74 better than 44%
78.8 better than 36%
1.02 better than 41%
49% of 80 duels better than 32%
36% of 14 situations better than 43%
Anubis16
63% better than 87%
0.71 better than 42%
78.5 better than 41%
0.97 better than 33%
49% of 61 duels better than 42%
33% of 3 situations better than 40%
Cache13
54% -
0.57 -
66.1 -
0.83-
39% of 44 duels -
33% of 6 situations -
Ancient7
43% -
0.59 -
71.1 -
0.84-
47% of 34 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Narvalofrr plays

Across 164 matches Narvalofrr averages K/R 0.70, ADR 78.0 and a rating of 0.98. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 73% win rate in 33 matches. In 58 of 164 matches the rating was 1.10 or higher (35%), in 72 it was below 0.90. In 164 matches with detailed stats: 21 4Ks and 3 aces. Narvalofrr loses the most ELO on Mirage (−88 ELO, win rate 40%). Things go best on Dust 2 (+129 ELO, win rate 73%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.