Naqwe

Australia
On FACEIT since 2025 204 matches tracked 35 matches in 30 days
ELO ▼ 82
2,299
30-day peak: 2,415
Rank OCE ▼ 42 places
#485
Australia #273 in Australia
30 days · prev. #443 · best #328
Last updated:

How does Naqwe play?

Rating 0.92 (from 184 matches) K/R 0.66 ADR 72.8 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 184 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 49%−2 pp · Ø 51% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.91−0.11 · Ø 1.02 better than 8%
Pistol kills per match 2.9 from the last 184
Knife kills 2 in 184 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 16%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 2%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 11x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 36%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +318
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 73.3, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −116 ELO
36 matches · 42% win rate
On Anubis −43 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 +41 ELO, win rate 44%
On Mondays −80 ELO, win rate 28%

Naqwe loses the most ELO from match 5 of the day: −116 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.08 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% better than 55%
0.67 better than 18%
72.3 better than 11%
0.93 better than 16%
45% of 251 duels better than 17%
50% of 24 situations better than 80%
Dust 246
46% better than 26%
0.73 better than 45%
77.8 better than 34%
1.01 better than 39%
58% of 156 duels better than 82%
39% of 33 situations better than 52%
Anubis20
40% better than 16%
0.63 better than 6%
71.4 better than 8%
0.85 better than 3%
52% of 81 duels right on the average
33% of 12 situations better than 37%
Cache19
68% -
0.60 -
67.2 -
0.82-
49% of 77 duels -
20% of 10 situations -
Ancient18
39% better than 12%
0.59 better than 1%
69.4 better than 4%
0.80 better than 1%
43% of 60 duels better than 10%
56% of 9 situations better than 88%
Nuke13
31% -
0.68 -
71.8 -
0.88-
62% of 39 duels -
44% of 9 situations -
Inferno12
83% -
0.69 -
72.8 -
1.03-
51% of 47 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Naqwe plays

Across 204 matches Naqwe averages K/R 0.66 and ADR 72.8; the rating across the 184 rated matches is 0.92. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 42 of 184 matches the rating was 1.10 or higher (23%), in 90 it was below 0.90. In 110 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Naqwe loses the most ELO from match 5 of the day (−116 ELO, win rate 42%). Things go best on Mirage (+110 ELO, win rate 53%). Match no. 3 of the day goes best: 58% win rate, −18 ELO. Improved over the last three months: Win rate +7 pp, ELO +318. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 73.3, Headshots at 49%. Last 30 days: 35 matches, win rate 40%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.