Naoko

Poland
On FACEIT since 2024 177 matches tracked 102 matches in 30 days
Last updated:

How does Naoko play?

Rating 1.20 K/R 0.85 ADR 90.8 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 177 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 3.1
Knife kills 1 in 177 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 88%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 47x 4K, 4 aces in 166 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Naoko is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 166 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 1.11.

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −35 ELO
36 matches · 36% win rate
On Ancient −25 ELO
27 matches · 33% win rate
Between 12:00 and 18:00 +16 ELO, win rate 43%
On Mondays +46 ELO, win rate 41%

Naoko loses the most ELO in match 1 of the day: −35 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 49 · Dust 2
  3. Highest rating in a match: 2.59 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
64% better than 89%
0.92 better than 96%
95.7 better than 95%
1.30 better than 96%
62% of 192 duels better than 94%
29% of 38 situations better than 23%
Dust 237
49% better than 36%
0.91 better than 96%
94.0 better than 92%
1.30 better than 96%
49% of 169 duels better than 35%
39% of 28 situations better than 49%
Anubis34
44% better than 19%
0.76 better than 53%
85.4 better than 68%
1.08 better than 60%
48% of 132 duels better than 27%
60% of 20 situations better than 91%
Ancient27
33% better than 4%
0.82 better than 79%
90.7 better than 87%
1.13 better than 78%
53% of 98 duels better than 56%
54% of 26 situations better than 84%
Nuke19
58% better than 58%
0.76 right on the average
83.2 better than 52%
1.03 better than 43%
49% of 90 duels better than 29%
41% of 17 situations better than 52%
Inferno8
50% -
0.84 -
89.7 -
1.25-
63% of 35 duels -
43% of 7 situations -
Cache4
50% -
0.75 -
82.6 -
1.14-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Naoko plays

Across 177 matches Naoko averages K/R 0.85, ADR 90.8 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 57% headshots. The strongest map is Mirage with a 64% win rate in 47 matches. In 99 of 177 matches the rating was 1.10 or higher (56%), in 40 it was below 0.90. In 166 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: May 2026 at 1.64. Naoko loses the most ELO in match 1 of the day (−35 ELO, win rate 36%). Things go best on Mirage (+146 ELO, win rate 64%). Match no. 3 of the day goes best: 75% win rate, +31 ELO. Last 30 days: 102 matches, win rate 53%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.