Nano_dBESTIA

Argentina
On FACEIT since 2024 315 matches tracked 63 matches in 30 days
Last updated:

How does Nano_dBESTIA play?

Rating 0.99 K/R 0.70 ADR 75.6 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 315 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.9
Knife kills 8 in 315 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.8%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 34x 4K, 3 aces in 242 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.27).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.75+0.48 · Ø 0.27 better than 99%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +7 pp, ELO +417
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −37 ELO
52 matches · 54% win rate
On Mirage −6 ELO
56 matches · 52% win rate
On Tuesdays −27 ELO, win rate 37%

Nano_dBESTIA loses the most ELO on Ancient: −37 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Most kills in a match: 50 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
61% better than 85%
0.73 better than 53%
78.9 better than 46%
1.04 better than 62%
52% of 441 duels better than 61%
49% of 83 situations better than 78%
Mirage56
52% better than 54%
0.67 better than 23%
72.4 better than 16%
0.95 better than 30%
48% of 170 duels better than 37%
29% of 45 situations better than 24%
Ancient52
54% better than 65%
0.69 better than 32%
75.3 better than 23%
0.99 right on the average
46% of 175 duels better than 26%
40% of 43 situations better than 56%
Inferno51
43% better than 22%
0.62 better than 10%
69.6 better than 10%
0.88 better than 13%
47% of 172 duels better than 29%
35% of 31 situations better than 44%
Cache20
45% -
0.71 -
75.6 -
1.00-
45% of 71 duels -
40% of 10 situations -
Nuke15
33% better than 4%
0.82 better than 77%
85.2 better than 65%
1.12 better than 71%
61% of 70 duels better than 91%
39% of 18 situations better than 46%
Anubis6
50% -
0.59 -
72.9 -
0.75-
50% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nano_dBESTIA plays

Across 315 matches Nano_dBESTIA averages K/R 0.70, ADR 75.6 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 15.6 kills per match with 57% headshots. The strongest map is Dust 2 with a 61% win rate in 114 matches. In 112 of 315 matches the rating was 1.10 or higher (36%), in 133 it was below 0.90. In 242 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. Nano_dBESTIA loses the most ELO on Ancient (−37 ELO, win rate 54%). Things go best on Dust 2 (+63 ELO, win rate 61%). Match no. 4 of the day goes best: 60% win rate, +7 ELO. Improved over the last three months: Win rate +7 pp, ELO +417. Got weaker: K/R −0.06, Rating −0.08, ADR −4.2. Unchanged in recent months: Headshots at 57%. Last 30 days: 63 matches, win rate 56%, net ELO +162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.