Nani--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Compared with 708 players in this group, each player over up to their last 100 matches.
Opening
Average41% of opening duels won and so well below the average (50%).
Clutch
Weakness0% of 1v2s won and so well below the average (21%).
Weapons and aim
Average34% headshots and so well below the average (44%).
Impact
AverageExactly 2 kills in 15.6% of rounds and so well above the average (12.8%).
Utility and deaths
Strength0.75 enemies flashed per round and so well above the average (0.24).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.65). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.94 (at the start 0.91). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 82.9. Last 3 months: 80.5 (at the start 78.4). Just above the average (78.8).
Share of headshot kills
Best month: July 2026 with 35%. Last 3 months: 34% (at the start 33%). Well below the average (44%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 48% (at the start 54%). Clearly below the average (51%).
Best month: October 2026 with 1,079.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 26%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 1.59 · Anubis
Maps in detail
from the last 49 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nani-- plays
Across 49 matches Nani-- averages K/R 0.67, ADR 79.3 and a rating of 0.92. Biggest strength: Utility damage per round at 7.9, better than 97% of level 5 players. Most room to improve: Opening duels won at 41%, better than only 4% of level 5 players. Averages 15.2 kills per match with 34% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 12 of 49 matches the rating was 1.10 or higher (24%), in 20 it was below 0.90. In 23 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. Improved over the last three months: K/R +0.04. Got weaker: Win rate −6 pp. Unchanged in recent months: Rating at 0.94, ADR at 80.5, Headshots at 34%. Last 30 days: 1 matches, win rate 100%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.