Nanche_
Name history of Nanche_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Nanche_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average53% headshots and so clearly above the average (49%).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so well above the average (3.9%).
Utility and deaths
Average48% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Feb to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.94. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.25. Last 3 months: 1.07 (at the start 1.25). Clearly above the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 99.7. Last 3 months: 89.3 (at the start 90.3). Clearly above the average (79.4).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 52% (at the start 53%). Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 48% (at the start 53%). Slightly above the average (46%).
Best month: October 2026 with 2,255.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 256 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Nanche_ loses the most ELO in match 3 of the day: −60 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Anubis
- Highest rating in a match: 2.54 · Ancient
- Most kills in a match: 44 · Inferno
Maps in detail
from the last 256 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nanche_ plays
Across 256 matches Nanche_ averages K/R 0.78 and ADR 89.5; the rating across the 206 rated matches is 1.07. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 84 of 206 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 199 matches with detailed stats: 54 4Ks and 2 aces. Best month by rating: June 2026 at 1.25. Nanche_ loses the most ELO in match 3 of the day (−60 ELO, win rate 33%). Things go best on Ancient (+89 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +52 ELO. Got weaker: Rating −0.18, Win rate −5 pp. Unchanged in recent months: K/R at 0.78, ADR at 89.3, Headshots at 52%. Last 30 days: 91 matches, win rate 49%, net ELO +82.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.