Nanche_

Spain
257 matches tracked 91 matches in 30 days
Last updated:

How does Nanche_ play?

Rating 1.07 (from 206 matches) K/R 0.78 ADR 89.5 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 206 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 70%
AWP share of kills 8%−2 pp · Ø 10% better than 47%
K/D 1.04+0.04 · Ø 1.00 better than 56%
Pistol kills per match 3.3
Knife kills 3 in 256 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 70%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 54x 4K, 2 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 48%+12 pp · Ø 36% better than 99%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 96%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 55%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 89.3, Headshots at 52%
▼ Got worse
Rating −0.18, Win rate −5 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
49 matches · 33% win rate
On Inferno −30 ELO
51 matches · 41% win rate
On Fridays +30 ELO, win rate 44%

Nanche_ loses the most ELO in match 3 of the day: −60 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.54 · Ancient
  3. Most kills in a match: 44 · Inferno

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% better than 46%
0.73 better than 45%
84.0 better than 67%
1.02 better than 47%
47% of 187 duels better than 27%
13% of 23 situations better than 4%
Inferno51
41% better than 13%
0.81 better than 70%
91.1 better than 84%
1.04 better than 42%
50% of 206 duels better than 33%
22% of 18 situations better than 18%
Anubis44
52% better than 48%
0.77 better than 70%
88.7 better than 88%
1.08 better than 70%
47% of 187 duels better than 27%
45% of 20 situations better than 70%
Nuke39
44% better than 16%
0.76 right on the average
88.7 better than 77%
1.03 better than 43%
45% of 201 duels better than 15%
55% of 11 situations better than 84%
Ancient37
59% better than 74%
0.85 better than 93%
94.5 better than 96%
1.18 better than 91%
51% of 135 duels better than 46%
36% of 11 situations better than 43%
Cache14
43% -
0.79 -
90.0 -
1.11-
37% of 76 duels -
50% of 8 situations -
Dust 214
64% -
0.85 -
94.0 -
1.14-
53% of 60 duels -
56% of 9 situations -
Overpass4
25% -
0.75 -
89.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Nanche_ plays

Across 256 matches Nanche_ averages K/R 0.78 and ADR 89.5; the rating across the 206 rated matches is 1.07. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 84 of 206 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 199 matches with detailed stats: 54 4Ks and 2 aces. Best month by rating: June 2026 at 1.25. Nanche_ loses the most ELO in match 3 of the day (−60 ELO, win rate 33%). Things go best on Ancient (+89 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +52 ELO. Got weaker: Rating −0.18, Win rate −5 pp. Unchanged in recent months: K/R at 0.78, ADR at 89.3, Headshots at 52%. Last 30 days: 91 matches, win rate 49%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.