NanQimovskii

Palestine
On FACEIT since 2021 130 matches tracked 32 matches in 30 days
ELO ▼ 55
2,022
30-day peak: 2,077
Rank EU
#231,972
Palestine #617 in Palestine
Last updated:

How does NanQimovskii play?

Rating 1.10 (from 80 matches) K/R 0.83 ADR 89.9 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 80 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,952 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 70%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 3.7
Zeus kills1 in 130 matches
Knife kills 10 in 130 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 91%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 16x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 43%
▼ Got worse
K/R −0.07, ADR −8.1, Headshots −7 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.87. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +56 ELO, win rate 37%
On Sundays −1 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.64 · Dust 2
  3. Most kills in a match: 49 · Inferno

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
50% right on the average
0.85 better than 92%
94.4 better than 96%
1.17 better than 89%
51% of 148 duels right on the average
33% of 18 situations better than 39%
Ancient30
43% better than 20%
0.94 better than 99%
99.2 better than 99%
1.17 better than 90%
58% of 117 duels better than 86%
44% of 9 situations better than 67%
Inferno18
61% better than 82%
0.90 better than 96%
95.2 better than 94%
1.30-
63% of 46 duels better than 92%
55% of 11 situations better than 89%
Mirage17
24% better than 1%
0.62 better than 7%
70.3 better than 9%
0.78-
48% of 104 duels better than 34%
25% of 4 situations better than 16%
Anubis14
36% -
0.65 -
78.1 -
0.87-
34% of 32 duels -
40% of 5 situations -
Cache5
40% -
0.72 -
78.3 -
0.92-
43% of 21 duels -
33% of 3 situations -
Vertigo3
67% -
1.08 -
101.2 -
1.49-
44% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NanQimovskii plays

Across 130 matches NanQimovskii averages K/R 0.83 and ADR 89.9; the rating across the 80 rated matches is 1.10. Biggest strength: 3K rounds at 5.5%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 52% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 40 of 80 matches the rating was 1.10 or higher (50%), in 27 it was below 0.90. In 69 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.18. Things go best on Dust 2 (+12 ELO, win rate 50%). Match no. 2 of the day goes best: 56% win rate, −10 ELO. Got weaker: K/R −0.07, ADR −8.1, Headshots −7 pp. Unchanged in recent months: Win rate at 43%. Last 30 days: 32 matches, win rate 44%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.