Namurkin

Poland
136 matches tracked 25 matches in 30 days
Last updated:

How does Namurkin play?

Rating 1.05 (from 115 matches) K/R 0.73 ADR 79.4 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.98).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.04+0.06 · Ø 0.98 better than 75%
Pistol kills per match 2.6
Knife kills 2 in 136 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).

2K rounds 13.1%+0.2 pp · Ø 12.9% better than 56%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 15%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.12, ADR +13.5
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.63). Slightly above the average (0.71).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −32 ELO
22 matches · 45% win rate
On Mirage −13 ELO
51 matches · 49% win rate
Between 0:00 and 6:00 +9 ELO, win rate 38%
On Fridays −133 ELO, win rate 40%

Namurkin loses the most ELO on Anubis: −32 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 46%
0.73 better than 60%
78.2 better than 49%
1.03 better than 68%
51% of 166 duels better than 57%
31% of 36 situations better than 32%
Ancient33
52% better than 57%
0.73 better than 54%
81.5 better than 59%
1.07 better than 78%
55% of 129 duels better than 76%
32% of 19 situations better than 33%
Anubis22
45% better than 29%
0.70 better than 41%
77.7 better than 43%
0.98 better than 42%
51% of 68 duels better than 53%
40% of 10 situations better than 53%
Nuke15
40% better than 14%
0.77 better than 67%
83.1 better than 60%
1.11-
57% of 42 duels better than 82%
20% of 5 situations better than 12%
Dust 27
57% -
0.81 -
80.8 -
1.48-
75% of 8 duels -
0% of 1 situations -
Cache5
80% -
0.76 -
77.2 -
1.23-
45% of 11 duels -
40% of 5 situations -
Inferno3
33% -
0.62 -
70.6 -
0.88-
63% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Namurkin plays

Across 136 matches Namurkin averages K/R 0.73 and ADR 79.4; the rating across the 115 rated matches is 1.05. Biggest strength: Utility hit rate at 46%, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 7 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Ancient with a 52% win rate in 33 matches. In 48 of 115 matches the rating was 1.10 or higher (42%), in 43 it was below 0.90. In 115 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. Namurkin loses the most ELO on Anubis (−32 ELO, win rate 45%). Things go best in match 3 of the day (+35 ELO, win rate 60%). From match no. 5 of the day on, things go best: 61% win rate, −6 ELO. Improved over the last three months: K/R +0.12, ADR +13.5. Got weaker: Win rate −9 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 25 matches, win rate 48%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.