Name200iq

GE
89 matches tracked
Last updated:

How does Name200iq play?

K/R 0.68 ADR 76.0 from 88 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Opening

The first duels of the round
Rounds with first kill 4% no comparison
Opening duels won 40% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 16% no comparison
Clutch kills per match 1.8 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−7 pp better than 12%
AWP share of kills 7% no comparison
K/D 1.03+0.02 better than 57%
Pistol kills per match 2.5
Knife kills 6 in 88 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1% no comparison
Rounds with 3K 1.6% no comparison
MVPs per match 2.0−0.3 better than 20%
4Ks and aces 2x 4K, 0 aces in 17 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39% no comparison
Utility damage per round 6.8 no comparison
Enemies flashed per round 0.19 no comparison
Rounds with a death 66%−6.0 pp better than 97%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.08, ADR −4.0, Win rate −23 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.62 (at the start 0.70).

Patterns

From the last 88 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day +19 ELO
22 matches · 27% wins

Name200iq loses the most ELO in match 2 of the day: +19 ELO, 27% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 34 · Cache

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
55% better than 68%
0.72 better than 47%
81.5 better than 58%
-
52% of 97 duels better than 58%
31% of 16 situations better than 28%
Mirage16
31% better than 3%
0.65 better than 14%
71.6 better than 11%
-
45% of 31 duels better than 20%
33% of 6 situations better than 37%
Nuke14
50% –
0.68 –
78.6 –
-
60% of 40 duels –
36% of 14 situations –
Cache11
55% –
0.67 –
70.1 –
-
44% of 43 duels –
42% of 12 situations –
Anubis7
29% –
0.65 –
71.1 –
-
33% of 12 duels –
38% of 8 situations –
Ancient6
83% –
0.67 –
75.6 –
-
54% of 13 duels –
0% of 2 situations –
Inferno3
100% –
0.61 –
73.8 –
-
63% of 8 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Name200iq plays

Biggest strength: Rounds with a death at 66%. That is better than 97% of players on level 9. Most room to improve: Headshot rate at 41%. That is better than only 12% of players on level 9. On average 15.0 kills per match, 41% of them headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 17 matches with detailed stats: 2 4Ks and 0 aces. Name200iq loses the most ELO in match 2 of the day (+19 ELO, win rate 27%). Got weaker: K/R −0.08, ADR −4.0, Win rate −23 pp. Unchanged in recent months: Headshots at 41%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.