NakedKing

Russia
On FACEIT since 2025 242 matches tracked 85 matches in 30 days
Last updated:

How does NakedKing play?

Rating 0.97 (from 221 matches) K/R 0.72 ADR 80.2 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.2
Knife kills 8 in 242 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 52%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 32x 4K, 1 ace in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.71, ADR at 79.2, Win rate at 49%
▼ Got worse
Rating −0.07, ELO −399

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.71 (at the start 0.74). Right on the average (0.71).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −105 ELO
58 matches · 41% win rate
On Ancient −33 ELO
20 matches · 50% win rate
Between 6:00 and 12:00 −30 ELO, win rate 35%
On Saturdays +2 ELO, win rate 29%

NakedKing loses the most ELO in match 1 of the day: −105 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
50% right on the average
0.72 better than 47%
79.4 better than 49%
0.97 better than 37%
48% of 496 duels better than 37%
41% of 56 situations better than 60%
Dust 239
46% better than 36%
0.68 better than 28%
76.9 better than 35%
0.92 better than 19%
44% of 211 duels better than 17%
40% of 15 situations better than 57%
Anubis33
42% better than 23%
0.72 right on the average
82.4 better than 66%
0.96 better than 35%
51% of 178 duels better than 55%
31% of 16 situations better than 32%
Nuke30
50% better than 34%
0.75 right on the average
81.8 better than 49%
1.01 better than 39%
51% of 140 duels better than 44%
75% of 12 situations better than 98%
Ancient20
50% right on the average
0.71 better than 42%
79.3 better than 45%
0.96 better than 36%
48% of 83 duels better than 34%
38% of 13 situations right on the average
Cache9
33% -
0.77 -
85.0 -
1.06-
45% of 53 duels -
40% of 5 situations -
Inferno7
86% -
0.75 -
89.5 -
1.00-
48% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NakedKing plays

Across 242 matches NakedKing averages K/R 0.72 and ADR 80.2; the rating across the 221 rated matches is 0.97. Most room to improve: Utility hit rate at 28%, better than only 10% of level 8 players. Averages 16.1 kills per match with 51% headshots. The strongest map is Nuke with a 50% win rate in 30 matches. In 74 of 221 matches the rating was 1.10 or higher (33%), in 95 it was below 0.90. In 167 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. NakedKing loses the most ELO in match 1 of the day (−105 ELO, win rate 41%). Things go best from match 5 of the day (+69 ELO, win rate 56%). Match no. 4 of the day goes best: 71% win rate. Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.07, ELO −399. Unchanged in recent months: K/R at 0.71, ADR at 79.2, Win rate at 49%. Last 30 days: 85 matches, win rate 49%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.