Naiman910

Sweden
On FACEIT since 2024 95 matches tracked 23 matches in 30 days
Last updated:

How does Naiman910 play?

Rating 0.96 K/R 0.68 ADR 77.5 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 95 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.5
Knife kills 3 in 95 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 11x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +101
= Stayed the same
K/R at 0.68, ADR at 77.3, Headshots at 47%
▼ Got worse
Rating −0.07, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 40%

Naiman910 loses the most ELO in match 2 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.68 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
58% better than 73%
0.69 better than 26%
78.4 better than 37%
0.97 better than 29%
52% of 130 duels better than 55%
37% of 19 situations better than 47%
Inferno17
53% better than 46%
0.72 better than 32%
78.1 better than 29%
0.98 better than 23%
62% of 71 duels better than 90%
9% of 11 situations better than 1%
Mirage17
47% better than 34%
0.73 better than 46%
83.0 better than 63%
1.03 right on the average
51% of 87 duels right on the average
86% of 7 situations better than 99%
Ancient16
75% better than 97%
0.62 better than 5%
69.3 better than 4%
0.88 better than 10%
41% of 66 duels better than 6%
50% of 2 situations better than 82%
Anubis8
50% -
0.66 -
76.8 -
0.90-
39% of 23 duels -
43% of 7 situations -
Nuke4
75% -
0.59 -
72.8 -
0.79-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Naiman910 plays

Across 95 matches Naiman910 averages K/R 0.68, ADR 77.5 and a rating of 0.96. Biggest strength: Utility damage per round at 5.4, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 47% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 30 of 95 matches the rating was 1.10 or higher (32%), in 37 it was below 0.90. In 65 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Naiman910 loses the most ELO in match 2 of the day (±0 ELO, win rate 45%). Things go best on Dust 2 (+52 ELO, win rate 58%). From match no. 5 of the day on, things go best: 76% win rate, +27 ELO. Improved over the last three months: ELO +101. Got weaker: Rating −0.07, Win rate −7 pp. Unchanged in recent months: K/R at 0.68, ADR at 77.3, Headshots at 47%. Last 30 days: 23 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.