Naice

Portugal
On FACEIT since 2014 129 matches tracked 30 matches in 30 days
Last updated:

How does Naice play?

Rating 0.88 K/R 0.62 ADR 71.9 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 129 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.85−0.17 · Ø 1.02 better than 3%
Pistol kills per match 2.3
Zeus kills2 in 129 matches
Knife kills 1 in 129 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.3%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 5%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 15x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.62+0.34 · Ø 0.28 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +3 pp, Win rate +5 pp
= Stayed the same
K/R at 0.63, ADR at 72.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.64. Last 3 months: 0.63 (at the start 0.61). Well below the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
25 matches · 40% win rate
On Ancient −26 ELO
31 matches · 52% win rate
In match 2 of the day +50 ELO
36 matches · 39% win rate

Naice loses the most ELO on Mirage: −28 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Ancient
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
52% right on the average
0.66 better than 12%
74.5 better than 16%
0.91 better than 12%
44% of 119 duels better than 12%
38% of 13 situations right on the average
Mirage25
40% better than 13%
0.56 better than 1%
63.4 better than 1%
0.79 better than 1%
38% of 86 duels better than 3%
40% of 15 situations better than 55%
Anubis23
70% better than 94%
0.69 better than 26%
78.7 better than 37%
0.97 better than 28%
52% of 81 duels better than 55%
31% of 16 situations better than 34%
Cache19
58% -
0.57 -
69.0 -
0.83-
28% of 99 duels -
43% of 7 situations -
Nuke14
50% -
0.61 -
72.9 -
0.86-
43% of 70 duels -
30% of 10 situations -
Inferno11
64% -
0.65 -
72.5 -
0.94-
45% of 31 duels -
33% of 6 situations -
Vertigo3
67% -
0.72 -
84.8 -
1.03-
60% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Naice plays

Across 129 matches Naice averages K/R 0.62, ADR 71.9 and a rating of 0.88. Biggest strength: Utility damage per round at 7.6, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 38% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 26 of 129 matches the rating was 1.10 or higher (20%), in 67 it was below 0.90. In 108 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 0.93. Naice loses the most ELO on Mirage (−28 ELO, win rate 40%). Things go best on Anubis (+66 ELO, win rate 70%). Match no. 3 of the day goes best: 61% win rate, −28 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.63, ADR at 72.5. Last 30 days: 30 matches, win rate 63%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.