NagyD

MN
185 matches tracked 42 matches in 30 days
Last updated:

How does NagyD play?

Rating 1.02 (from 85 matches) K/R 0.71 ADR 80.5 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 8
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 85 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
EntryMulti-killsHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+5 pp better than 96%
Opening duels won 49%−1 pp better than 38%

Clutch

Weakness
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 9%−11 pp better than 2%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+9 pp better than 91%
AWP share of kills 8%−2 pp better than 47%
K/D 0.92−0.08 better than 17%
Pistol kills per match 2.9
Knife kills 13 in 185 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 53%
Rounds with 3K 4.7%+0.8 pp better than 80%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 16x 4K, 4 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 82%
Utility damage per round 4.9+0.6 better than 70%
Enemies flashed per round 0.41+0.13 better than 82%
Rounds with a death 77%+5 pp better than 8%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.09, ADR +9.8, Headshots +8 pp, Win rate +4 pp, ELO +244
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.66).

Patterns

From the last 185 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −43 ELO
49 matches · 53% wins
On Inferno −15 ELO
21 matches · 24% wins
Between 6:00 and 12:00 +56 ELO, win rate 42%
On Wednesdays +54 ELO, win rate 41%

NagyD loses the most ELO on Mirage: −43 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
53% better than 61%
0.76 better than 65%
84.5 better than 73%
1.11 better than 81%
48% of 324 duels better than 35%
41% of 22 situations better than 62%
Dust 242
48% better than 42%
0.70 better than 36%
80.5 better than 53%
1.01 level
49% of 263 duels better than 42%
55% of 22 situations better than 88%
Ancient36
58% better than 73%
0.71 better than 40%
79.8 better than 48%
1.05 better than 68%
44% of 162 duels better than 16%
25% of 16 situations better than 20%
Inferno21
24% better than 1%
0.66 better than 22%
78.5 better than 46%
1.02-
37% of 155 duels better than 2%
50% of 6 situations better than 78%
Anubis17
41% better than 19%
0.65 better than 14%
73.3 better than 15%
0.88-
43% of 87 duels better than 12%
43% of 7 situations better than 64%
Nuke15
47% better than 25%
0.69 better than 26%
77.1 better than 34%
0.90-
46% of 89 duels better than 22%
20% of 10 situations better than 13%

Compared with players on the same level who have at least 15 matches on the map.

How NagyD plays

Across 185 matches NagyD averages K/R 0.71 and ADR 80.5; the rating across the 85 rated matches is 1.02. Biggest strength: Rounds with first kill at 15%. That is better than 96% of players on level 8. Most room to improve: Rounds with a death at 77%. That is better than only 8% of players on level 8. On average 15.9 kills per match, 56% of them headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 37 of 85 matches the rating was 1.10 or higher (44%), in 33 it was below 0.90. In 85 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. NagyD loses the most ELO on Mirage (−43 ELO, win rate 53%). Things go best on Ancient (+83 ELO, win rate 58%). Improved over the last three months: K/R +0.09, ADR +9.8, Headshots +8 pp, Win rate +4 pp, ELO +244. Last 30 days: 42 matches, win rate 40%, ELO balance +14.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.