Naga10

Ukraine
On FACEIT since 2023 344 matches tracked 102 matches in 30 days
Last updated:

How does Naga10 play?

Rating 1.08 K/R 0.76 ADR 85.4 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 344 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 9%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.9
Knife kills 6 in 344 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 48%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 47x 4K, 3 aces in 278 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 8.7+4.7 · Ø 4.0 better than 99%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +11 pp, ELO +420
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 85.0, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −98 ELO
31 matches · 45% win rate
In match 3 of the day +38 ELO
67 matches · 46% win rate
On Fridays −98 ELO, win rate 38%

Naga10 loses the most ELO on Nuke: −98 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.55 · Anubis
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient104
56% better than 57%
0.78 better than 63%
85.8 better than 68%
1.09 better than 63%
61% of 351 duels better than 90%
39% of 98 situations better than 52%
Anubis81
49% better than 32%
0.75 right on the average
87.9 better than 79%
1.07 better than 55%
56% of 308 duels better than 70%
43% of 49 situations better than 61%
Inferno74
57% better than 47%
0.84 better than 72%
92.4 better than 79%
1.20 better than 71%
63% of 232 duels better than 87%
47% of 57 situations better than 68%
Dust 234
50% better than 36%
0.69 better than 21%
74.3 better than 15%
1.00 better than 29%
49% of 101 duels better than 32%
54% of 24 situations better than 86%
Nuke31
45% better than 17%
0.74 better than 36%
79.4 better than 34%
1.03 better than 33%
47% of 110 duels better than 19%
38% of 34 situations better than 46%
Cache10
10% -
0.49 -
58.5 -
0.63-
25% of 32 duels -
0% of 4 situations -
Vertigo6
50% -
0.89 -
100.6 -
1.29-
61% of 28 duels -
0% of 1 situations -
Mirage4
25% -
0.70 -
85.9 -
0.96-
67% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Naga10 plays

Across 344 matches Naga10 averages K/R 0.76, ADR 85.4 and a rating of 1.08. Biggest strength: Utility damage per round at 8.7, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 43% headshots. The strongest map is Inferno with a 57% win rate in 74 matches. In 149 of 344 matches the rating was 1.10 or higher (43%), in 102 it was below 0.90. In 278 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. Naga10 loses the most ELO on Nuke (−98 ELO, win rate 45%). Things go best on Anubis (+83 ELO, win rate 49%). Match no. 1 of the day goes best: 60% win rate, +81 ELO. Improved over the last three months: Win rate +11 pp, ELO +420. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 85.0, Headshots at 43%. Last 30 days: 102 matches, win rate 56%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.