Nafiing

Czech Republic
On FACEIT since 2016 215 matches tracked
ELO ▼ 17
2,502
30-day peak: 2,519
Rank EU
#52,696
Czech Republic #442 in Czech Republic
Last updated:

How does Nafiing play?

Rating 1.02 K/R 0.72 ADR 81.7 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 215 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 3.2
Knife kills 1 in 215 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 30x 4K, 5 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −6.4, Win rate −17 pp, ELO −433

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −223 ELO
63 matches · 49% win rate
On Anubis −159 ELO
26 matches · 46% win rate
In match 2 of the day −114 ELO
50 matches · 46% win rate

Nafiing loses the most ELO on Dust 2: −223 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.68 · Ancient

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
49% better than 36%
0.72 better than 36%
81.4 better than 50%
1.04 better than 47%
47% of 283 duels better than 24%
44% of 45 situations better than 68%
Mirage48
48% better than 31%
0.78 better than 65%
86.7 better than 75%
1.12 better than 74%
48% of 231 duels better than 27%
48% of 29 situations better than 76%
Ancient41
56% better than 60%
0.74 better than 41%
82.4 better than 47%
1.03 better than 43%
49% of 246 duels better than 31%
45% of 22 situations better than 70%
Anubis26
46% better than 27%
0.64 better than 8%
78.6 better than 35%
0.89 better than 7%
48% of 147 duels better than 27%
28% of 18 situations better than 22%
Inferno17
59% better than 53%
0.62 better than 1%
71.2 better than 2%
0.89 better than 2%
42% of 98 duels better than 3%
43% of 7 situations better than 64%
Cache11
64% -
0.77 -
85.6 -
1.10-
46% of 65 duels -
86% of 7 situations -
Nuke7
57% -
0.74 -
81.9 -
1.05-
58% of 43 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nafiing plays

Across 215 matches Nafiing averages K/R 0.72, ADR 81.7 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 75 of 215 matches the rating was 1.10 or higher (35%), in 88 it was below 0.90. In 170 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: July 2026 at 1.09. Nafiing loses the most ELO on Dust 2 (−223 ELO, win rate 49%). Things go best in match 4 of the day (−64 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, −64 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.08, ADR −6.4, Win rate −17 pp, ELO −433. Last 30 days: 7 matches, win rate 43%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.