Nafhanna

Turkey
On FACEIT since 2020 238 matches tracked 61 matches in 30 days
Last updated:

How does Nafhanna play?

Rating 1.05 K/R 0.75 ADR 81.7 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 238 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.1
Knife kills 2 in 238 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 41x 4K, 1 ace in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, ELO +638
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.20, ADR −11.5, Win rate −10 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: April 2026 with 0.91. Last 3 months: 0.74 (at the start 0.86). Right on the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
30 matches · 40% win rate
On Cache −24 ELO
23 matches · 61% win rate
On Thursdays +20 ELO, win rate 48%

Nafhanna loses the most ELO from match 5 of the day: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
63% better than 84%
0.78 better than 65%
83.8 better than 62%
1.11 better than 69%
60% of 307 duels better than 88%
36% of 44 situations better than 44%
Mirage62
42% better than 12%
0.76 better than 55%
83.4 better than 60%
1.06 better than 55%
52% of 307 duels right on the average
28% of 32 situations better than 17%
Anubis28
46% better than 27%
0.71 better than 30%
79.3 better than 38%
0.96 better than 21%
56% of 123 duels better than 71%
45% of 11 situations better than 66%
Cache23
61% -
0.78 -
83.3 -
1.08-
50% of 121 duels -
43% of 14 situations -
Inferno23
52% better than 31%
0.69 better than 14%
75.0 better than 11%
0.98 better than 16%
49% of 79 duels better than 18%
36% of 14 situations better than 43%
Ancient21
48% better than 34%
0.72 better than 33%
77.8 better than 25%
0.97 better than 25%
48% of 103 duels better than 26%
46% of 13 situations better than 72%
Nuke14
64% -
0.75 -
82.7 -
1.06-
65% of 63 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nafhanna plays

Across 238 matches Nafhanna averages K/R 0.75, ADR 81.7 and a rating of 1.05. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 61% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 102 of 238 matches the rating was 1.10 or higher (43%), in 80 it was below 0.90. In 215 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: April 2026 at 1.29. Nafhanna loses the most ELO from match 5 of the day (−25 ELO, win rate 40%). Things go best in match 1 of the day (+223 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, −42 ELO. Improved over the last three months: Headshots +6 pp, ELO +638. Got weaker: K/R −0.12, Rating −0.20, ADR −11.5, Win rate −10 pp. Last 30 days: 61 matches, win rate 52%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.