Naddah

USA
114 matches tracked
ELO
1,746
Peak across the last 114 matches: 1,803
Rank NA ▼ 4,016 places
#13,682
30 days · prev. #9,666 · best #9,666
Last updated:

How does Naddah play?

Rating 1.14 (from 64 matches) K/R 0.80 ADR 85.6 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 64 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 8

Compared with 1,218 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 59%+9 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

18% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 18%−21 pp · Ø 39% better than 1%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 43%−4 pp · Ø 47% better than 26%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 1.14+0.14 · Ø 1.00 better than 91%
Pistol kills per match 3.0
Knife kills 1 in 114 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.8%+0.8 pp · Ø 13.0% better than 69%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 87%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 6x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.2 · Ø 4.4 better than 66%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 70%−3 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, ADR +4.6, Win rate +4 pp
= Stayed the same
Headshots at 43%
▼ Got worse
Nothing clear

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.84 (at the start 0.77). Well above the average (0.72).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
24 matches · 42% win rate
On Inferno −22 ELO
21 matches · 38% win rate

Naddah loses the most ELO on Ancient: −27 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Anubis
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 77%
0.85 better than 92%
89.4 better than 90%
1.17 better than 90%
57% of 58 duels better than 85%
21% of 14 situations better than 11%
Ancient24
42% better than 22%
0.83 better than 93%
87.1 better than 88%
1.19-
63% of 35 duels better than 95%
20% of 10 situations better than 14%
Inferno21
38% better than 12%
0.77 better than 76%
83.9 better than 73%
1.11-
60% of 47 duels better than 90%
50% of 6 situations better than 80%
Cache10
50% -
0.73 -
79.5 -
1.07-
54% of 13 duels -
100% of 1 situations -
Dust 29
33% -
0.80 -
87.2 -
1.16-
67% of 9 duels -
-
Anubis7
57% -
0.80 -
85.0 -
1.12-
54% of 28 duels -
50% of 4 situations -
Overpass4
50% -
0.60 -
65.3 -
-
-
-
Nuke3
0% -
0.73 -
86.6 -
0.85-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Naddah plays

Across 114 matches Naddah averages K/R 0.80 and ADR 85.6; the rating across the 64 rated matches is 1.14. Biggest strength: Opening duels won at 59%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 8 players. Averages 17.7 kills per match with 43% headshots. The strongest map is Mirage with a 58% win rate in 36 matches. In 34 of 64 matches the rating was 1.10 or higher (53%), in 17 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. Naddah loses the most ELO on Ancient (−27 ELO, win rate 42%). Improved over the last three months: K/R +0.07, ADR +4.6, Win rate +4 pp. Unchanged in recent months: Headshots at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.