NaaNaxxxuy

Tajikistan
On FACEIT since 2026 90 matches tracked
Last updated:

How does NaaNaxxxuy play?

Rating 1.08 K/R 0.75 ADR 80.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 90 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.0
Zeus kills2 in 90 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 5x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +237
= Stayed the same
Headshots at 63%
▼ Got worse
K/R −0.09, Rating −0.08, ADR −8.6, Win rate −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.80). Slightly below the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +5 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Ancient
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
37% better than 8%
0.71 better than 37%
78.5 better than 40%
1.00 better than 42%
50% of 202 duels better than 45%
40% of 35 situations better than 55%
Dust 218
56% better than 66%
0.78 better than 70%
80.4 better than 47%
1.12 better than 77%
55% of 91 duels better than 71%
18% of 11 situations better than 7%
Ancient13
54% -
0.84 -
86.5 -
1.24-
53% of 60 duels -
27% of 15 situations -
Anubis8
50% -
0.78 -
82.2 -
1.13-
52% of 31 duels -
38% of 8 situations -
Inferno7
29% -
0.66 -
71.6 -
1.01-
56% of 16 duels -
44% of 9 situations -
Nuke5
60% -
0.82 -
90.1 -
1.16-
55% of 20 duels -
50% of 2 situations -
Cache4
25% -
0.78 -
77.6 -
1.03-
46% of 13 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NaaNaxxxuy plays

Across 90 matches NaaNaxxxuy averages K/R 0.75, ADR 80.3 and a rating of 1.08. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 63% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 44 of 90 matches the rating was 1.10 or higher (49%), in 31 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 0 aces. Things go best on Mirage (+3 ELO, win rate 37%). From match no. 5 of the day on, things go best: 55% win rate. Improved over the last three months: ELO +237. Got weaker: K/R −0.09, Rating −0.08, ADR −8.6, Win rate −3 pp. Unchanged in recent months: Headshots at 63%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.