NaZooie

Kazakhstan
On FACEIT since 2015 77 matches tracked 75 matches in 30 days
ELO ▲ 290
3,616
30-day peak: 3,645
Rank EU ▲ 136 places
#706
Kazakhstan #29 in Kazakhstan
30 days · prev. #842 · best #593
Last updated:

How does NaZooie play?

Rating 1.04 (from 66 matches) K/R 0.70 ADR 70.6 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 378 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 14%
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (55%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 62%+7 pp · Ø 55% better than 93%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 62%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 2%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly below the average (1.12).

Headshot rate 50%−3 pp · Ø 53% better than 29%
AWP share of kills 17%+3 pp · Ø 14% better than 74%
K/D 1.07−0.05 · Ø 1.12 better than 22%
Pistol kills per match 2.9
Knife kills 7 in 378 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.6).

2K rounds 12.9%−1.7 pp · Ø 14.6% better than 11%
3K rounds 3.1%−1.5 pp · Ø 4.6% better than 3%
MVPs per match 1.9−0.7 · Ø 2.6 better than 1%
4Ks and aces 7x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.35).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.5−1.4 · Ø 3.9 better than 9%
Enemies flashed per round 0.13−0.22 · Ø 0.35 better than 1%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether NaZooie is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −169 ELO
30 matches · 53% win rate
On Nuke −120 ELO
46 matches · 48% win rate
On Thursdays −1 ELO, win rate 48%

NaZooie loses the most ELO on Dust 2: −169 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Inferno
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
51% better than 22%
0.79 better than 40%
81.3 better than 23%
1.12 better than 45%
58% of 379 duels better than 67%
39% of 66 situations right on the average
Ancient80
64% better than 70%
0.77 better than 37%
76.0 better than 9%
1.11 better than 45%
65% of 295 duels better than 95%
37% of 76 situations better than 42%
Anubis63
63% better than 65%
0.82 better than 60%
81.8 better than 29%
1.19 better than 70%
58% of 229 duels better than 69%
44% of 54 situations better than 65%
Nuke46
48% better than 33%
0.85 better than 81%
89.0 better than 77%
1.19 better than 81%
52% of 185 duels better than 47%
31% of 26 situations better than 27%
Inferno33
48% better than 29%
0.89 better than 95%
88.9 better than 85%
1.29 better than 96%
59% of 114 duels better than 83%
40% of 20 situations better than 58%
Dust 230
53% better than 30%
0.77 better than 35%
79.8 better than 21%
1.11 better than 41%
59% of 130 duels better than 70%
38% of 13 situations better than 45%
Cache29
41% -
0.75 -
74.3 -
1.08-
53% of 117 duels -
48% of 21 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NaZooie plays

Across 77 matches NaZooie averages K/R 0.70 and ADR 70.6; the rating across the 66 rated matches is 1.04. Biggest strength: Opening duels won at 62%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Damage per round (ADR) at 70.6, better than only 1% of level 10 · 3,500+ ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 80 matches. In 197 of 378 matches the rating was 1.10 or higher (52%), in 97 it was below 0.90. In 77 matches with detailed stats: 7 4Ks and 0 aces. NaZooie loses the most ELO on Dust 2 (−169 ELO, win rate 53%). Things go best on Anubis (+287 ELO, win rate 63%). Last 30 days: 75 matches, win rate 60%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.